[feedquote='Moddb News','http://www.moddb.com/news/devblog-randomly-generated-level']As an independent developer thinking about replayability in a game, you must always consider the best way to generate variety of content with the minimal amount of work. In Hack & Slash, this variety must be present for: Weapons & Armors Skills & Spells Level replayability Of course, Umbra features many procedural and semi procedurally generated content for all these topics. In this article, we will focus on level generation[/feedquote]