The momentum continues! With the new modifications in place and a good basis for building/rigging characters and creating weapons in place, I've dived head first into adding more weapons, more animations, more enemies, and new environments. I'm a huge fan of variety, and I want as many different looking enemies and environments as I can make, talent and time permitting. So hopefully every new map will add something different and unique so that no two places feel the same. More updates below!
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