Shadow rendering improvements, and more polish overall!

  • Shadow rendering improvements, and more polish overall!

    I've changed gears a bit and decided it was time to overhaul the shadow engine. The game is reaching a point I can start adding several new buildings, terrains, topography and resources, so I decided before I started in on that I should get my new shadow engine concept working since it involves hand drawing shadows for everything in the game. It just makes sense to do it before I have dozens of building and sub-building types in the game. :)



    Source:

    http://www.moddb.com/news/shad…s-and-more-polish-overall