Partial Quest is a turn-based, dungeon-crawler, RPG streamlined for the impulse, "pickup and drop" playspace of mobile. It features streamlined, minimal input and player directed enemy engagements. I had a request to see the game in action so I've made a video of its pre-alpha state. There isn't a lot of "game" going on yet, but I've developed most of the basics for the framework from the main menu to completing or failing the quest (dying). You can level up, battle skeletons and collect loot.
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