It's time to talk about the texturing techniques we use in EXCUBITOR. After we showed you how we approach 3D modeling this is the next step in asset creation.
Source:
http://www.moddb.com/news/dev-blog-entry-3-hull-painting-101
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		It's time to talk about the texturing techniques we use in EXCUBITOR. After we showed you how we approach 3D modeling this is the next step in asset creation.
Source:
http://www.moddb.com/news/dev-blog-entry-3-hull-painting-101
 
		