Concept arts update #1: Dreams come true or a lecture for future game devs

  • Concept arts update #1: Dreams come true or a lecture for future game devs

    First a little lecture. Hundreds of science-fiction and pseudo-science-fiction games are released every year, but most of the times we hardly remember what were they about after a couple of nights. Why? Often developers make a mistake believing that creating sci-fi - is just creating a tank with a second barrel or a buggy with big wheels. This belief that art is easy often results in a phenomena known to Russians as "Unyloie Gavno".



    Source:

    http://www.moddb.com/news/conc…ture-for-future-game-devs