I've been working on improving the infected enemies' AI and the weapons: the AI now reacts to sounds (for now just the sound of a weapon firing, I'm thinking about making it also react to footstep sounds, things dropped...) and moves to investigate those sounds it hears (some weapons make more noise than others, some make almost no noise, like the silenced machine-pistol). It also reacts to being hit, it'll look in the general direction the bullet came from and investigate a little, and if it...
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