Half-Life 2 Has Landed

  • Just in case you had any doubts, today is


    the day that Half-Life 2 is officially released. Those of you, who bought a copy in stores


    early will finally be able to activate it while those who had already downloaded the game


    through Steam will now also be able to do the same.


    To buy the game online now, visit


    the SteamPowered Website.


    When first announced, back in March 2003, it seemed that


    Half-Life 2 may just be the title to save PC gaming from the clutches of the Big Three


    console manufacturers. Now that we have come to the day of its release, we can only wonder


    at what might have been. Even though no one will question the quality of Half-Life 2 as a


    game, or overall elegance of its design, it is obvious, even to the naked eye, that it has


    failed to create a similar level of excitement as Halo 2 and GTA:SA, its two main console


    rivals this season, did.


    The first reason for this difference is also the obvious


    one, both console games had the might of giants, Microsoft and Sony respectively, promoting


    them; companies which stood to gain from hardware sales as well as game sales. Even though


    Vivendi Universal Games is not of the same caliber as MS or Sony, it is hard to understand


    why so little attention and investment was put into H-L 2s release. Hard to understand until


    you realize how publisher and developer decided to concentrate on bickering and legal


    disputes rather than on the creation of a successful game. When observing the relationship


    between VU Games and Valve it also becomes obvious how Half-Life 2, a game which was one of


    the most highly anticipated titles ever, is unlikely to expand its audience by a significant


    amount.


    Is that the whole story though? It seems that game publishers increasingly


    prefer releasing and bringing media attention to console titles. We can only assume that


    this preference is a result of financial gain, possibly from exclusivity or other deals with


    console manufacturers. As a result pressure on game developers to release console versions


    of their games before or in place of PC versions has greatly increased and traditional PC


    studios have turned to console as is the case with Peter Molyneux's Lionhead and Fable,


    made exclusively for the XBox. It would seem that studios that do not accept this particular


    turn of events may end up, unintentionally I am sure, on the fringes of the industry. This


    of course is an observation on the direction in which the industry as a whole seems to be


    heading. Valve's dispute with VU Games is definitely a complicated matter which suggests


    that both parties were not paying attention to the development process. Something which


    makes sense when considering that H-L 2 had its source code stolen due to security blunders,


    had an initial release date which was completely unrealistic had its final release date


    unknown until a few day before its release and then had retailers break that date only to


    sell a product which could not be activated since only gamers with internet connections will


    get to play it.


    It is really a shame that Half-Life 2 will not get its chance to


    shine and compete with other games on equal terms this holiday


    season.





    http://www.steampowered.com/?area=product_HL2bronsilvergold


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