Preview:Half-Life 2

  • H-L 2 and The Noise



    Throughout


    the month that has gone, Half-Life 2 and its creator, Valve have been surrounded by


    intrigue, controversy and turmoil. During that month the game's
    distribution system,


    Steam, experienced severe problems, H-L 2 was delayed beyond its September 30 release date


    to an uncertain "holiday" date, the source code, or part of it and a beta version of the


    game were stolen and a new release date has failed to surface.


    This sequence of


    events has led to an unprecedented flood of speculation, rumours and half-truths. With most


    of those stories coming from official lips, Vivendi, seem
    troubled by Valve's stance of


    silence and possibly concerned over the developers plans for Steam.


    With the latest


    rumours, coming from Valve leaks, claiming the company aims to attempt to achieve a December


    2003 date with April 2004, being the fallback option, we thought it was about time we


    shifted focus from the noise to the game.


    Throughout this mess most have forgotten


    what Half-Life 2 really is. As most of you can understand from its title, Half-Life 2 is the


    sequel to the most successful game in history. In many ways the way we enjoy gaming today


    has been shaped by the revolutions introduced by H-L. Every aspect of gaming, from the way


    they look to gameplay and multiplayer aspects, has been, to some degree, influenced by


    Half-Life. It was only natural then that everyone who just completed the original game would


    begin considering what its sequel would be like. Valve waited a long time before announcing


    that sequel and in many ways that was their last successful PR move. They managed to raise


    expectations and everyone who had enjoyed the original game was now hanging from Valve


    lips.


    The loss of that anticipation and the constant speculation are the real damage


    caused by the H-L 2 fiasco. Damage which has allowed gamers to forget that at the core of


    this story lies a game, one which could, once again, help point to the future of the


    industry. Whether upset by the delay or frustrated by the accusations made by the source


    code thief and the lack of an official reply, no one can deny that Half-Life 2 is going to


    be one hell of a game. We will attempt to rekindle that excitement by offering a


    comprehensive insight into the game and a few exclusive Megagames screenshots. Read about


    the stunning City 17 by following the link below and to the right.



    Story -


    City 17



    Valve have not offered any info on the game's storyline, according


    to them finding out the story is part of the game and players are educated as they move


    along. Let's work with the information we have, the player assumes the part of Gordon


    Freeman once again and is working for the G-Man, the game will be divided into 12 chapters


    which will be comprised of episodes. According to Valve each chapter will take 3-4 hours to


    complete, making H-L 2 a satisfying experience.


    The setting for the game is an


    alien-infested Earth being picked to the bone, its resources depleted, its populace


    dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong


    he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on


    him. The game is unlikely to feature
    any Black Mesa settings but news has surfaced of the


    creation of a fictional Eastern European type location, City 17.
    Having been present at a


    Valve presentation of Half-Life 2 at this years ECTS show in London and having witnessed


    some in-game footage of City 17, we can say that the H-L 2 city has successfully created a


    Prague or Budapest feel about it. The entire game takes place on earth and no excursions to


    the Xen homeworld are planned. The timeline of the game is also a secret since Valve claim


    that the information about the time between the games is important to gameplay and is


    revealed as you progress through H-L 2. Some old friends also make an appearance, including


    Black Mesa scientist Eli, his daughter Alyx Vance and security guard Barney. As you travel


    through the game you will quickly realise that you are not only fighting aliens but some


    City 17 authorities as well.


    The story of the game, although important, takes second


    place to the technological innovations we have all come to expect of Valve. Follow the link


    below and to your right for some Technology


    details.



    Technology



    The original Half-Life was based on the


    QUAKE engine licensed from id software, this time round Valve decided they had the time and


    means to create their own technology which they call Source. The engine is extremely


    flexible and works well on both indoor and outdoor levels. Gabe Newell explains: A lot of


    the flexibility in the engine involves making sure you are using the triangle and memory


    bandwidth you've got to render what's most important in the scene.


    What steals the


    show in most video demonstrations for the game so far, is the physics engine. The team at


    Valve decided on using Havok for their physics and the result seems to justify their choice.


    Ragdoll effects, possible when using Havok, are nothing short of stunning. The physics


    include new, localized ragdoll effects (for example, you can get a dead arm if you get shot


    in the shoulder) and bone level blending of key-framed animation with physics. Classic


    ragdoll effects, on the other hand are blended from key-framed animation sequences for more


    realistic secondary motion (for example, in death scenes) for your characters. Other Havok


    features are: Effects for multiple character types, which support whatever number of limbs,


    tentacles or antennae your imagination demands and Breakable constraints for detachable


    limbs, so you can get as gory as you like. A version of Havok has also been used on the


    recently released Max Payne 2 - The Fall of Max Payne.


    The positive effects of Havok


    are most obviously apparent when using the Gravity Gun, also referred to as the manipulator,


    with which players will be able to grab items (or dead bodies) move them about or even


    propel them towards their enemies. The freedom provided by such a capable physics system is


    essential in H-L 2's gameplay since using the physics becomes an important means of


    problem-solving in the game. In the ECTS demo you could escape a tight situation by pushing


    a barrel off a rooftop and on to your enemies below.


    Another striking use of new


    technology in Half-Life 2 is the depth of research and effort applied to facial


    characteristics of in-game characters. Facial expression has been pushed to the next level


    by the consideration of facial musculature when applying expressions to a character. Valve


    used data and information provided by experts in the field of facial expressions in order to


    make their H-L 2 characters more realistic. Although facial expression may not seem all that


    important, consider what Gabe Newell had to say about H-L 2 There are people. You're never


    alone in the game, or almost never alone. You have to think about how are they going to


    react and what are they going to do. A lot of times, they have goals and you don't, and you


    have to make up your mind about what you're going to do around them trying to achieve


    something. In order to better immerse the player a certain level of empathy has to be


    achieved. Realistic facial expressions are one way to create empathy for game characters but


    Valve have further enhanced realism by creating lip-synching for all speech in the


    game,
    considering the speech in H-L 2 is dynamic that is no small feat. They are using a


    phoneme extractor which analyzes and quantifies wav files making automatic lip-synching


    possible. Upon detecting a new wav, the engine automatically shapes the mouth to match the


    sounds. What adds an almost eerie quality to the game and also contributes towards realism,


    is the tracking carried out by the eyes of the characters. A characters eyes will follow you


    around as you move about a room and they are not two simple slits but rather,


    well-proportioned and realistically created eyes, Gabe Newell commented We probably spent


    more time on their eyes (characters) than anything else - for example you have to model them


    as ellipsoids rather than spheres to make them look right as they rotate within the eye


    socket.



    GamePlay



    AI


    The original Half-Life was


    the game that redefined the importance of a responsive and flexible AI system in a game.


    Considered a technological breakthrough for its time, H-L's AI contributed greatly to the


    game's overwhelming success. It was only natural for everyone to look to Valve for an


    exciting new AI system. Following recent events the Half-Life 2 AI has become a


    controversial issue. Since Valve are the creators of the game and since they are a company


    that has excelled in all its projects so far, we will not entertain the doubts cast by the


    source code thief but will focus on official Valve word on the AI.
    Gabe Newell is very


    proud of the AI, A big push for us was making the AI more context aware. They needed to be a


    lot more aware of the player's intentions, they needed to be a lot more aware of the world,


    and they needed to understand physics in terms of their path finding, and as a source of


    weapons (in other words "I can smash this to get through" or "I can break something so


    something else falls on your head). According to Valve then most of the AI in the game does


    not go through scripted sequences but reacts to the conditions it finds itself in. In the


    demonstration at ECTS a Strider, 40-foot tall alien creatures balancing on 3 very long legs,


    could be seen crouching in order to get under an arch, according to Valve this is not


    scripted but is a creature reaction to its environment. Gabe Newell had this to say about


    the subject: There's a richer experience that's a lot more reactive. There are a lot more


    things that are going to be responding to the actions you take, whether it's the physical


    simulations of weapon behaviors or tools you're using, whether it's how people are


    reacting to what's happening, whether it's how opponents are reacting to how the tactical


    situation is changing. More and more of the world responds to what you're doing, which to


    us is the underlying key to a great gameplay experience.


    TeamWork


    As we


    mentioned earlier you are, almost, never alone in this game. You have to keep check of your


    objectives but also be aware of those of your friends. The fighters
    joining you in your


    battles will be responsive and independent characters and this will add an exciting factor


    to gameplay since you will have to make sure that your decisions are the right ones for the


    right moment, avoiding injuring your fellow fighters. The lines between friends and enemies


    are not as clearly drawn in H-L 2 as they were in the first game. Doug Lombardy says You


    actually ally with the slaves and some of the aliens in this game. They move over to the


    friendly side.



    Vehicles


    Another new feature of the game will be the


    introduction of vehicles, the latest trend to hit FPS games. Although Valve have been very


    quiet about how widespread their use will be in the game, we had the privilege to witness a


    vehicle scene, during which a combine gunship attacked a vehicle that Freeman was on. The


    resulting sequence was one of the most exciting imaginable and so effective that you needed


    a couple of minutes to compose yourself after it was


    done.


    Multi-Player


    Valve have refused to comment on any multi-player


    aspect of the game other than the actual existence of one which they claim will enable over


    36 players to join a game. Most of the well known mods will also appear for H-L 2 and a Team


    Fortress 2 announcement is expected soon. Valve have commited themselves to releasing a


    Half-Life 2 SDK (Software Development Kit) for mod developers prior to the game hitting


    store shelves, although under current conditions that may seem not that relevant. The game


    will also ship with an upgraded Hammer editor which will allow the editing of maps but has


    also been described as a complete development environment for maps, mods, etc.
    According


    to Valve the physics engine will be enable on servers and clients although this claim has


    raised doubts about how exactly a game will be carried out under such CPU intensive


    conditions.


    Weapons


    H-L 2 will feature a variety of weapons, the use of


    which will depend on the situation in which GF finds himself. Every weapon will include a


    secondary fire option, making gameplay more exciting. We still can't figure out what the


    crowbar alt-fire will be though.


    The Crowbar - Half-Life is defined by the


    illustrious crowbar, GF will have the chance to use one in H-L 2, although judging by the


    enemies seen it will not be of much use.


    Pistol - A weapon similar to the one


    carried by Angelina Jolie in the Tomb Raider movies has been spotted in various gameplay


    videos.


    Shotgun - GF will have access to a shotgun although details are not


    yet available.


    Machine Gun - Valve insist this particular weapon is not an


    MP5, it does look like an MP7 but we will have to wait for that one.


    Ant-Lion


    Controller - This weapon is a cane with an elaborate globe at the top. Things you fire


    upon using this contraption will be attacked by alien Ant-Lions.


    The Gauss Gun


    - A revised edition of The Gauss Gun will also appear.


    The Gravity Gun


    (Manipulator) - This is by far the weapon most widely used in H-L 2 demonstrations since


    it puts the physics engine into good use.


    Rocket Propelled Grenade Launcher -


    Considering that Combine Gunships and 40-foot tall aliens will be after you, this weapon


    will be a handy addition to your arsenal.


    Grenade Launcher - Grenades - There


    is some controversy over the existence of a Grenade Launcher, with some claiming the same


    weapon is a flare gun. What is certain however, is that you will be able to use some form of


    grenade.


    These are the weapons which we have determined to exist, Valve are bound to


    introduce some surprises and the recent theft may change a few


    things.



    Distribution



    The game will be released in a Standard


    Version, including single and multi-player options, a Single-Player Version obviously


    without the multi-player option and a Collectors Edition which will include bonus stuff and


    will be quite a bit more expensive, estimated at about USD


    80.


    Steam


    Valve have created a few versions of the game, most will be


    available through retailers but also using Valve's Steam service. A monthly USD 9.95


    subscription will entitle users to all Valve content. Gabe Newell explains we're pretty


    sure that the USD 9.95 guys are going to get the better value, as we've been pretty good


    over the years at generating a lot of content, the subscription will be for anything we


    make. So when TF2 ships, the subscribers get it as part of their subscription.


    ATI


    Bundle


    ATI explain the offer For our customers who purchase a qualifying RADEON


    based graphics card that includes the Half-Life 2 offer and activate their STEAM account


    before Half-Life 2 is available at retail, Valve and ATI have added the Valve Premier Pack


    FREE, which includes the games: Half-Life, Counter Strike, Team Fortress Classic, Deathmatch


    Classic, Half-Life: Opposing Force and Ricochet. This is a limited time bonus offer that


    expires once Half-Life 2 is available.


    Customers can use the Half-Life 2 Activation


    Key on their Half-Life 2 coupon to initiate download of the Valve Premier Pack from STEAM,


    Valves broadband delivery mechanism, free of charge, or can order a Steam Installer CD for


    the Valve Premier Pack from ATI. Use of the Valve Premier Pack requires an Internet


    connection and is subject to acceptance of the STEAM Subscriber Agreement. Of course, you


    are still entitled to a free copy of Half-Life 2 when it is released.


    When the time


    comes for Half-Life 2 to hit retail, we all hope that it proves worthy of its heritage, a


    lot more than just a game may depend on


    it.





    Valve ||


    Steam ||


    Pi


    cs