The plan is to re-tool and re-build TPOF as a base that can be played as-is or used to build a new mod on top of, or simply borrow code. We won't be introducing new models, new menus, new subsystems, new sound effects, or new art effects. The focus will be kept on game-play, physics, weapons, and general combat. The general scale of the combat will be increase approximately 3-4x the current scale. Battles will be longer, more epic, and much more tactical than they were in the past.
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