Preview: Prince of Persia: Warrior Within

  • I have


    been waiting for this so long. Well, not for writing this article but this was a necessity


    to do the other thing: play the sequel to Prince of Persia - Sands of Time (and that over a


    month before it hits stores worldwide). While I was a fan of the earlier Prince of Persia


    titles the Sands of Time was the first Prince title to totally suck me into the story that I


    simply couldnt let my game pad go before I saw the credits roll. So I was expecting much


    from the sequel, yes even from the beta. Was I let down? You bet I wasnt


    The Old


    Man said to the Prince, Your fate has been written. You will die.


    The Prince


    has returned home to Babylon after preventing the terrible events during The Sands of Time


    from happening at all. But this came at a price: his alterations of the timelines have


    awakened an immortal incarnation of Fate known as the Dahaka. This supernatural creature


    that doesnt know the meanings of words such as mercy consumes everything in its path and is


    bent on our princes destructionas fast as possible.


    The prince soon realizes that


    there is only one way to ensure his survival and end his life on the run (besides giving up


    which of course isnt an option). He has to travel to the mystical birthplace of the Sands


    of Time and prevent them from being created in the first place, which will hopefully close


    the rift in time and calm the Dahaka.


    His destination is a remote island, ruled by


    the mysterious Empress of Time and the inhabitants of the island are neither man nor beast.


    During his travels the princes ship is attacked by a war galley apparently sent by the


    Empress herself to prevent the Prince from reaching the island. His crew is slaughtered and


    the prince is thrown overboard during a fierce fight with the Empresss female champion. She


    is a mysterious character that we will meet many times throughout the game but she doesnt


    seem totally convinced that she really wants our prince dead


    Farwell prolonged


    innocence
    ´
    Our prince has grown up since we last met him. Living a life in the


    shadows, running from an invincible enemy made him restless. Scars give evidence of


    countless battles, lost was what was left of his innocence after his adventures in the


    sultans palace; yes I would even go as far as claiming that a little madness hides behind


    his eyes. He recklessly throws himself into the battle as if he is hoping for an honorable


    death in battle to escape the annihilation at the hands of an invincible, supernatural


    being.


    But on the other hand those countless battles also refined his already supreme


    skills even more. Many new moves, devastating combos and the ability to wield different side


    arm were added to his repertoire. Wielding two weapons unlocks even more combos and moves


    including throwing the sidearm to heavily damage or even behead distant enemies. Laudable


    are also the improved controls. The PC version of Sands of Time was a little harder to


    control if you were using a keyboard and a mouse instead of a gamepad but the PC preview


    version of Warrior Within doesnt have such problems.


    Back to the future -


    again


    Many may wonder if you are still able to rewind time since you returned the


    dagger of time to its rightful owners at the end of the prequel. Of course the developers


    didnt remove this feature that made the Sands of Time so unique. How they explain this?


    This preview version doesnt include the whole story line yet so your guess would be as good


    as mine if I didnt have the chance to meet one of the developers at this years Games


    Convention in Leipzig. He told me only this: Farah (the princess from Sands of Time if you


    dont know) gave the prince a gift before he left (and no, it is not the dagger, think in a


    LITTLE more creative way, please!)


    Pain, Grief and Darkness


    The


    atmosphere and level design of Sands of Time was one thing. Our adventure in a beautiful but


    abandoned palace that was invaded by a supernatural and evil power wasnt really as pleasant


    as a walk in the park on a sunny day but its former beauty was still there.


    And


    Warrior Within? It is hard to describe but my mind somehow drew this parallel. What if


    something as bad or even worse happened elsewhere and wasnt disturbed for decades or even


    centuries? Every single room, every corner, every living creature, the flora and even the


    skies themselves were spoiled and became wicked by this unnatural presence. Imagine a place


    that hasnt seen joy or happiness in ages, almost everything lies in ruins and what creeps


    and walks there is a mockery of life as we know it. Of course countless books, games and


    movies tried to capture this mood before but trust me - the atmosphere will give you the


    creeps if you really find yourself immerse in the


    game.


    Conclusion:


    Preview Code is always a double-edged sword. On the


    one hand it calms your hunger but at the same time it simply isnt done yet, and you are


    left begging for more if it is a really good game. And if there is one good game to look


    forward to this year it is defiantly Prince of Persia: Warrior Within.



    Demo


    Size:473.0 MB





    Pics and


    Links || Download SP-Demo