Review:Fable

There is 1 reply in this Thread. The last Post () by Zophar.

  • I dont think Im too far off if I say that most


    game designers believe, or hope that their jewel will be the game to end all games. Peter


    Molyneux is perhaps a perfect example. At his presentations weve heard the plans and


    watched them unfold, from Project Ego to Fable. After quite a few years in the making its


    here, and fortunately its a pretty solid game, even though it feels like the designers had


    to choose the easy way out in some ways.


    You start the game like any other boy,


    living happily in his sunny village. Apparently its your sisters birthday, and your father


    reminds you that you havent bought a present for her yet. For every good deed you do your


    father will give you a coin, and after a time this should be enough to buy something great.


    Even at this early age you start stumbling upon serious things, such as a man cheating on


    his wife. Should you be good and report him, or be bad and take a bribe? During the game


    youll be given lots of chances to alter your alignment, but unlike most role-playing games


    this actually makes a noticeable difference on your character, and how people in the village


    treat you.


    Soon after youve handed your sister her present some rather unexpected


    things happen. You see a man running towards you, who ends up having an arrow shot into his


    back. Bandits are coming for the village, with you and your family as the targets. Your


    village is burned down, your father killed, and your mother and sister taken away


    certainly not an ideal way to end ones childhood. When things seem absolutely dismal a


    mysterious man named Maze rescues you and brings you to the guild of heroes, here you spend


    many years training in melee-, ranged combat, and magic. After graduating as a certified


    hero you begin taking quests and helping people, but always remembering the day when your


    life was turned upside down.


    Quests are found primarily in the guild of heroes. Here


    you get a list of things to do, how much itll pay, and how much renown youll receive by


    doing it. You can choose to accept a quest, or accept it and boast. By choosing to boast


    youre teleported to an area outside of the guild where you can choose from a certain number


    of boasts, which the people nearby will respond to in one-way or another. A boast may be


    that youll finish the quest unharmed, without using any weapons, or maybe without any


    clothes. Also, before you head out you might also want to purchase a title, something people


    will start calling you the second youve handed over your money. Maybe Avatar or Sabre


    sounds nice; if not then you can always buy the title Chicken Chase, or even


    Arseface!


    The quests you take on mainly involve killing vicious things, protecting


    people, or finding special objects. They can seem a little repetitive, but not overly so.


    Lets say your quest is to find a hidden bandit squad and take out its leader. A boast may


    be that youll kill all the bandits. When done youll not only get the agreed sum of money,


    renown and experience, but also a nice bonus due to the boast, and in some cases also a


    special item that you can show off in town. You see renown can be earned in many ways. If


    youre in an area with a decent amount of civilians you may pull out the shield of the


    bandit leader and run around town making sure everyones seen it, all within perhaps a


    minute or less.


    The story in Fable takes place over many years, so obviously your


    character evolves greatly in that time. There are three main disciplines of combat, melee-,


    ranged combat, and magic. You may choose to specialize in either of these, but in my


    experience its very useful to put experience points in all three. To make a very good melee


    fighter youll want to spend many points in the sub categories of strength, which improve


    melee damage, health points and natural armor. Itd also be smart to put points in the sub


    categories of skill, because even though its focus is on ranged combat it also improves your


    attack speed and affects your luck with merchants. Finally you have magic, where you


    primarily buy spells such as Fireball and Lightning, but by choosing Berserk (think The


    Hulk) and Multi-strike (up to five fast consecutive strikes) youll deal damage like no


    other. There are tons of spells, and to see them all it would take several time of playing


    through the game to accomplish this, which I think many people will do.


    Good combat


    in any third person action game is heavily reliant on the controls. In Fable you move much


    like you would in any similar game, but you use L1 to lock onto targets and use two buttons


    to launch melee attacks. By holding R1 you bring up magic, where you can have numerous


    presets depending on what weapon youre using. For instance, if youre using a melee weapon


    you may want shortcuts for multi-strike, berserk and heal, while you might want multi-arrow,


    heal and something else when using a ranged weapon. Cycling through the presets is done by


    holding R1 and pressing Y, so it works well even during the most hectic fights. My biggest


    gripe is that cycling through enemies can be annoying at times, because sometimes it just


    doesnt want to move to the enemy youre interested in attacking. Also, by using L1 you can


    lock onto friendly people, something that can happen relatively easily when your mission is


    to protect someone and youre ambushed by bandits. This is hardly a big deal, but it felt as


    though there is room for improvement with this control scheme.


    Playing through the


    game as a good hero can be fun in many ways, but you should get many laughs from being


    naughty and manipulating the villagers. You can for instance run around punching random


    people, breaking into houses and stealing their food, or maybe have an army of wives. Peter


    Molyneux likes to mention one example where a young player had married the female mayor of


    one of the games major towns. After a while he killed her. Why? Because by killing her hed


    hopefully inherit her wealth and status Far too few games of this kind focus on this kind


    of human interaction, so its great to see one that does it so well.


    In terms of


    graphics and presentation Fable does very well. The game takes place in medieval-looking


    scenery, with castles, villages, and thick forests, but its all rendered convincingly.


    Theres this very nice organic look to the outdoor scenery, and you also have lots of


    dynamic shadows and a cool glow effect on characters and more. Performance-wise its fluid


    almost throughout the entire game, but when you start using the bigger spell effects in


    areas with a lot of enemies the framerate does go slow down slightly. If I were to nitpick


    on one thing specifically itd probably be that some of the textures used in the cutscenes


    look awfully low-res. They dont really affect anything, but theyre easy to notice and


    shouldve been replaced.


    The audio is perhaps even better than the visuals. British


    voice talents are used with all the in-game characters and they do an awesome job overall.


    With over 10000 lines of speech in the game its easy to tell that a lot of work has gone


    into it, but I wish the henchmen you can hire wouldnt repeat the same lines again and


    again, and again. The sound effects sound rich and are appropriate, from the sounds of


    intimacy to the sound of wasps being smashed by a warhammer. Also, the musical score,


    composed by Russel Shaw and performed by the London Philharmonia Orchestra, does an


    excellent job of adding emotion and mood to the game. The background music just fits the


    area youre in and it changes according to whats happening. The Oscar winning Danny Elfman,


    of Hollywood fame, did the main theme, which in my opinion fits very well with the whole


    light / dark, good / evil concept.


    Conclusion:
    Its been a long time coming


    and now that its here I must say Im impressed in many ways. Fable is a funny and exciting


    game, with pretty graphics and extremely well done audio. The only downside is that it only


    takes between 7 and 10 hours to finish, depending on how many sub quests you do. You can add


    a couple of hours if you plan on marrying, messing around with villagers, and so on. Playing


    through the game a second time as the polar opposite of your first character can be fun,


    just to see how the in-game people react, but personally I didnt feel too motivated to do


    it, considering how the story had already unfolded in its entirety. Star Wars: Knights of


    The Old Republic was better in this way, but Im sure many will want to give both good guy


    and bad guy a shot.


    Due to its short length and somewhat limited replay value itd


    be easy to recommend this as a rental, but in all honesty its a game youll want in your


    collection just for the sake of owning it.


    Fable was once said to be something along


    the lines of the best RPG ever, but because of the overly simplified console mechanics its


    merely a very good one.





    Graphics :9.0
    Sound :9.3
    Gameplay


    :8.4
    Multiplayer :N/A
    Overall : 9.1







    Pics

  • Fable Lost Chapters is just what Fable should


    of consisted of in the first place but instead they released it early so that they could


    bring out Lost Chapters for extra money. THOSE BASTARDS!!!