The
Entertainment and Leisure Software Publishers Association, the industry body for computer
and video games, has welcomed a new report that praises the positive impact that games have
on children, encouraging their use in education. It confirms the message that the industry,
along with many educationalists, have been promoting for over a decade.
Researchers
at the Institute of Education at London University have been developing the report over the
last three years. Today's findings, which have been partly financed by the DTI, confirm
that games are good for a child's development. It also said that games development should
be taught in schools, enabling children to become game makers as well as game
players.
The research team noted that games entertain whilst promoting social
development, and draws attention to game literacy as another means of representation, in the
same way as writing or drawing. It also seeks to promote an understanding amongst parents
and teachers that games are as culturally relevant as music, film and
literature.
Roger Bennett, director general of ELSPA, said: At a time of hysterical
and inaccurate reporting it is heartening to see the cultural, social and educational value
of computer and video games being assessed intelligently. Games are a part of life for
people from five years old to 85 years old across the UK, Europe and the rest of the world.
They are produced by professionals with very sophisticated technology, with high production
and creative values. Games contribute a huge amount to many many millions of people and are
sold to the public in a responsible manner under a strict code of practise and ratings
system in the UK.
This report is further evidence, if it were needed, about the
excellence and imagination that thrives in gaming. They have much to offer to the education
of our children and they have much to offer as a career.