Microsoft Online - From The Zone to XBox Live

  • Microsoft Zone A


    Legacy in the making



    In this brief history of Microsoft's first involvement


    with online gaming, Claudius Tiulea will lead you on an exploration of how Bill Gates' idea


    of the "Internet Tidal Wave" was turned into a multi-million dollar online gaming community.


    Included in this article are exclusive interviews with Steve Murch, MSN Zone's first CEO


    and Don Ryan, Studio CEO Manager for the Zone.


    Online Communities have been growing


    rapidly since the early dot-com-boom. In 1995, Bill Gates had his own wake-up call. He wrote


    a book: The Internet Tidal Wave. It described the Internet and the endless opportunities


    surrounding it. Gates followed his own advice, and in 1996, Microsoft acquired Hotmail -


    offering free email services and Zone.com - offering free online-games. The latter became


    the predecessor of Microsoft Games.


    In May 1996, a small game-site known as Electric


    Gravity was acquired by Microsoft, and quickly morphed into being the new MSN Zone. Steve


    Murch, the first CEO of MSN Zone (1996-1997), remembers the way he set three priorities for


    the site: build a matchmaking ground for multiplayer games; combine free-, retail- and


    premium-games; and make it social.


    It is all about the people, Murch


    explains.



    Gates to new ideas



    The site exploded in popularity


    by following Murchs business plan. From 1998-2001, the Zone was considered to be the


    number-one game-site. MSN Zone was Miss Internet.


    Warren Buffet, personal friend to


    Bill Gates and infamous businessman; Garry Kasparov, Chess Champion; and the Sheik of The


    United Arab Emirates - they all played on the Zone.


    New games such as Age of Empires


    and Asherons Call recruited new players, making the Zone a popular- and a truly


    multi-national community.


    Things changed in 2001 when retail-games were for most part


    no longer on the menu.
    New security problems arose and complaints reached new highs -


    enough to make Eminem's lawyers ask for a raise. These are still challenges the Zone has to


    face to this day.



    Free to work-for-free



    It all started when


    AOL-Games took a first step in offering pay-to-play games and new community enchantments.


    The site was an Agora for many players around the globe. To supply the needed support for


    these new customers, AOL started a volunteer program. Selected members would assist other


    members utilizing their knowledge and expertise. This proved to be very successful. Minimum


    expenses - because the volunteers were not paid - and a healthy profit - because it helped


    AOL dominate the market.


    MSN Zone followed the same trend. Their Volunteer Z-Team


    team offered five-technical-support, game-tourneys and lobby-moderation. In October 2000,


    Participate Systems Inc., a Chicago-based consulting firm, took over the Z-Team.


    Many


    tend to question the current role of the MemberPlus program, and even the site, claiming


    that the profit is non-existent.


    Ron Pitman, former Community Coordinator for the


    Z-team, is sceptical:
    Most would question if Microsoft didn't have a game site. Name


    recognition in the industry actually does have a value. Without any proof of my own, I find


    it very unlikely [that] Zone.com was ever expected to become profitable, he says.


    On


    the other hand, Participate Systems Inc. (PSI), is not mining gold either. Stephen Miller,


    who previously worked for Zone.com, tried to win the contract by biding on the MemberPlus


    Program. He requested 300.000 US dollars to manage the Community for a year. The sum would


    barely cover the staff expenses; the budget having zero-percent profit margins.


    It is


    believed that PSI had to outbid Miller when winning the contract for another term. For PSI,


    making a profit is not a priority, but associating themselves with Microsoft


    is.



    Helping Xbox



    Microsoft Games discovered that they could


    use Zones expertise and resources to improve their other projects. At the moment, MSN Zone


    works head-to-head with other Microsoft entities. MSN Messenger offers free and pay-to-play


    Deluxe games, most of which are developed by the Zone.


    With Xbox, the collaboration


    is tighter. Don Ryan, Studio CEO Manager for the Zone, is excited about the sites


    involvement:
    Most recently, weve been collaborating with the Xbox Live team to provide


    content for the Xbox Live Arcade offering. Xbox Live Arcade is a new online experience


    (launching this fall) that will bring broad-appeal, casual games directly to Xbox consoles


    via the Xbox Live service. Gamers will have access to classic favourites, arcade, puzzle,


    trivia, card, board and other games on their television with the added social features of


    Xbox Live, including multiplayer game-play and voice chat, Ryan says.
    And this is what


    the site wants to grow strong at - expanding its portfolio of free and downloadable games.


    Ryan adds that the site will provide more titles that appeal to 18-45 year old males by


    offering more sports and racing titles.


    Now when Microsoft Games becomes better


    defined; when there are separate sections covering console and PC games, MSN Zone will


    surely become a competitive entity within Microsoft, able to tease gamers with new and free


    games.





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