Crossfire in SP - Missile Issues - Difficulty Issues

There are 5 replies in this Thread. The last Post () by Crusader.

  • Hello all,


    Decided to look at Freelancer again after many years of playing and was delighted to find this brilliant Mod. Great work and thanks to the creators. I'm just using the single player game right now.


    I do seem to have a couple of problems right now though, so some advice would help.


    1. Missiles don't seem to do anything. Don't think I've had a single hit from the 50 or so 'Windstalkers' I've used. Pretty sure I remember missiles were useful in the vanilla version, so is this a bug for Crossfire?


    2. It seems extremely difficult. I seem to get battered at level 4 even when I take on a level 1 mission and they last for 10-15 minutes in the dogfight. Maybe I'm missing the missiles. Not sure.


    3. Can't remember if you can keep ships when you sell them or not. I'd like a frighter for cargo runs and a fighter for missions, was that possible in the original?


    Any advice is welcome.


    Thanks guys.


  • Greetings markgixer6 and welcome to Crossfire.
    No.1) they dont do anything because they dont get a track, that's why NPC using now CM's in fights (not like vanilla), increasing the difficulty level to fight them. so it's advised not to use/waste money and weap-slots on these for newbies. So it's no bug, all fine.


    No.2)Yes, thats why NPC now using Bots/Bats in fights and their AI is much more increased. An advice here is to take a shieldbreaker weapon (stunpulse for example) instead of e.g. missiles, this increases your effectiveness while in combat.


    No.3)IMO it is not possible without console-commands, but im not quite sure about this, so i cant really give you detailled information.


    Hopefully these advices will help you in SP and/or MP if you decide to join us online :)

    { Lonewolf(reborn)MkII / (KoH / Dr.AS. / Mr.) Ridley / Volition (godlike) / Lt.Col.John_Sheppard / BS-Project_L20εα }

  • Thanks for the info Lonewolf, good to know, as I thought I had become rubbish at this game. I'll take your advice re: guns. Just wondering though, do missiles become more useful later on or should I ignore them completely?

  • Hi markgixer6!


    Missiles become useful when you throw them in enemy's face (not from behind because countermeasures stand on the way) from the smallest possible distance (but not small enough to damage yourself). But, frankly speaking, that's a lot more difficult than just using a guns-only set - simple and effective.


    Also, some enemies don't have countermeasure droppers (e.g. Nomads), and that's where missiles work great when you need to kill fast.


    Anyway, if you have doubts, just stick with guns and you won't regret. :) Good luck and have fun!

  • yep as Cresthen said, it's even for trained pilots very hard to hit npc with missiles (actually for "normal" npc there should be no need). and this only works in direct dogfight - training there is highly advised and this couldnt be done better than online, with veterans who might give you some hints or tips how to flight/fight in space ;)
    but for the beginning (of Crossfire) stick to the guns and later you might use missiles (against nomads e.g.)


    P.S.: still no info to no.3) :/

    { Lonewolf(reborn)MkII / (KoH / Dr.AS. / Mr.) Ridley / Volition (godlike) / Lt.Col.John_Sheppard / BS-Project_L20εα }

  • Not sure if this thread is still active, but to be able to use more than one ship in SP, there is Adoxa's Console Plugin that will do just that. There is a thread in Starport about it: http://the-starport.net/module…ewtopic.php?topic_id=2457


    It seems Adoxa's website is down atm, but if you email him he will send you the plugin. If not, pm me and I can mail it to you. I use it on all of the SP Mods I have.


    Crusader