Tripped Out Space Junkies

There are 3 replies in this Thread. The last Post () by magnet.

  • Just thought I would let you guys know... I was in the sovetskaya system, and every large cruiser type ship was flipping over end to end very quickly. Some pulled out of it, and some simply disappeared. Thats a little wierd. Has no one else seen this?

  • ooh teh good old bumping-spinning battleships. yeah that's a pretty common problem that [if i remember right] is to be fixed in CF 1.8. btw bumping battleships is fun :)

    <table border="0" align="center" width="75%" height="40px" cellspacing="0"><tr>
    <td align="left" background="http://img217.imageshack.us/img217/9442/swatwj7.png" width="2px"></td>
    <td valign="top" align="center" width="100%" background="http://img182.imageshack.us/img182/401/swatya1.gif"><font face="serif" color="white" size="5">&#191;&#647;&#592;&#653;&#387;&#592;&#623; - magwat?</font></td>
    <td align="right" background="http://img27.imageshack.us/img27/6025/swatright.png" width="2px"></td>
    </tr></table>
    <!--<hr width="85%" />

    Fix'd.

    -->

  • I've seen them too, but evey time one got close my screen froze- also happened with Nomad Strike Carriers and Dom'Kavash Motherships.. Think (hopefully) I've fixed that problem as it appears Directx might have been the cause - have since updated it.

  • no it's just they're so big and spinning - that's why ur pc locks-up. mine did too before i got some hardware upgrades

    <table border="0" align="center" width="75%" height="40px" cellspacing="0"><tr>
    <td align="left" background="http://img217.imageshack.us/img217/9442/swatwj7.png" width="2px"></td>
    <td valign="top" align="center" width="100%" background="http://img182.imageshack.us/img182/401/swatya1.gif"><font face="serif" color="white" size="5">&#191;&#647;&#592;&#653;&#387;&#592;&#623; - magwat?</font></td>
    <td align="right" background="http://img27.imageshack.us/img27/6025/swatright.png" width="2px"></td>
    </tr></table>
    <!--<hr width="85%" />

    Fix'd.

    -->