Creating Mineable Asteroid Fields

  • 1. Open DATA/SOLAR/asteroidarch.ini and add the following text at the bottom:


    [DynamicAsteroid]
    nickname = DAsteroid_big1
    DA_archetype = solar\asteroids\models\ast_mineable_90.3db
    material_library = solar\ast_mineable.mat
    explosion_arch = dast_asteroid_explosion


    2. Now go to DATA/SOLAR/ASTEROIDS and find the .ini file for the asteroid field you want to change.


    Look for the header [DynamicAsteroids and change the field:


    asteroid = (WHATEVER IT SAYS)


    to


    asteroid = DAsteroid_big1


    Also in this file comment out the entire section under [Cube], including the header, e.g.


    ;[Cube]
    ;asteroid = mineable1_asteroid90, 0.600000, 0.200000, -0.200000, 35, 10, 20
    ;asteroid = mineable1_asteroid60, 0.400000, -0.700000, -0.200000, 15, 90, 120
    ;asteroid = mineable1_asteroid30, -0.300000, -0.300000, 0.800000, 85, 0, 185
    ;asteroid = mineable1_asteroid90, -0.200000, -0.100000, -0.600000, 105, 160, 25
    ;asteroid = mineable1_asteroid60, -0.700000, 0.400000, -0.400000, 75, 30, 70


    To increase the density of the asteroids mess around with the settings in this file under [DynamicAsteroids]


    count = 30 <--------The number of asteroids appearing in the defined zone at one time.
    placement_radius = 650.000000 <-------The radius around your ship that the asteroids will appear at.
    placement_offset = 150.000000 <-------The distance between asteroids
    max_velocity = 5.000000 <-------Fairly obvious, the max speed of the asteroids
    max_angular_velocity = 1.000000 <-------The max amount each asteroid will spin