Making Jumpholes
1. Make backup of your source system file, then open your source system file (in this case I use
my newly created system Rk01, which is connected through jump gate from Li01/Liberty). NB: You can
use any system you want (I haven't tried connecting two jumpholes within one same system).
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2. Insert the followings, and edit the "Rk01" to whatever your source system's code is.
[Object]
nickname = Rk01_to_Ku02_hole
ids_name = 260828
pos = -76000, 0, 43000
rotate = 0, 180, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Ku02
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Ku02, Ku02_to_Rk01_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_Rk01_to_Ku02_hole
pos = -76000, 0, 43000
shape = SPHERE
size = 500
property_flags = 196608
property_fog_color = 30.000000, 30.000000, 30.000000
edge_fraction = 0.200000
visit = 128
sort = 99.500000
[Object]
nickname = Rk01_to_Br01_hole
ids_name = 260663
pos = -76000, 0, 41000
rotate = 0, -140, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Br01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Br01, Br01_to_Rk01_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_Rk01_to_Br01_hole
pos = -76000, 0, 41000
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99.500000
[Object]
nickname = Rk01_to_Rh01_hole
ids_name = 260763
pos = -76000, 0, 39000
archetype = jumphole
msg_id_prefix = gcs_refer_system_Rh01
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Rh01, Rh01_to_Rk01_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_Rk01_to_Rh01_hole
pos = -76000, 0, 39000
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99.500000
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3. Make backup file of your Ku02.ini system file, and insert the followings:
[Object]
nickname = Ku02_to_Rk01_hole
ids_name = 260704
pos = 13873, 0, 72509
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Iw06
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Rk01, Rk01_to_Ku02_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_Ku02_to_Rk01_hole
pos = 13863, 0, 74510
shape = SPHERE
size = 150
visit = 128
sort = 99.500000
------------------------------------------
4. Make backup file of your Br01.ini system file, and insert the followings:
[Object]
nickname = Br01_to_Rk01_hole
ids_name = 260642
pos = -18000, 0, 53000
rotate = 0, 60, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Br03
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Rk01, Rk01_to_Br01_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_Br01_to_Rk01_hole
pos = -18000, 0, 53000
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 99.500000
------------------------------------------
5. Make backup file of your Rh01.ini system file, and insert the followings:
[Object]
nickname = Rh01_to_Rk01_hole
ids_name = 260746
pos = 48000, 0, 6000
rotate = 0, 180, 0
Archetype = jumphole
msg_id_prefix = gcs_refer_system_Rh02
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Rk01, Rk01_to_Rh01_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_Rh01_to_Rk01_hole
pos = 48000, 0, 6000
shape = SPHERE
size = 300
property_flags = 131072
visit = 128
sort = 99.500000
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6. Done, and ready for use, however please note that you will have two similar jumpholes (two
different locations of same jump hole names on Navigation Map), and you can only find the new
jumphole in base-list or all-list (of your lower-left target screen) but not the default one. If
you wish to access the default jumphole, just select it from the Navigation Map.
[SIZE=1]Thanks to ruby_knight for the original[SIZE]
Fixed/Edited By Blaster