Jumpholes

  • Making Jumpholes


    1. Make backup of your source system file, then open your source system file (in this case I use


    my newly created system Rk01, which is connected through jump gate from Li01/Liberty). NB: You can


    use any system you want (I haven't tried connecting two jumpholes within one same system).


    ------------------------------------------
    2. Insert the followings, and edit the "Rk01" to whatever your source system's code is.


    [Object]
    nickname = Rk01_to_Ku02_hole
    ids_name = 260828
    pos = -76000, 0, 43000
    rotate = 0, 180, 0
    archetype = jumphole
    msg_id_prefix = gcs_refer_system_Ku02
    ids_info = 66146
    jump_effect = jump_effect_hole
    visit = 0
    goto = Ku02, Ku02_to_Rk01_hole, gate_tunnel_bretonia


    [zone]
    nickname = Zone_Rk01_to_Ku02_hole
    pos = -76000, 0, 43000
    shape = SPHERE
    size = 500
    property_flags = 196608
    property_fog_color = 30.000000, 30.000000, 30.000000
    edge_fraction = 0.200000
    visit = 128
    sort = 99.500000


    [Object]
    nickname = Rk01_to_Br01_hole
    ids_name = 260663
    pos = -76000, 0, 41000
    rotate = 0, -140, 0
    archetype = jumphole_red
    msg_id_prefix = gcs_refer_system_Br01
    jump_effect = jump_effect_hole
    ids_info = 66146
    visit = 0
    goto = Br01, Br01_to_Rk01_hole, gate_tunnel_bretonia


    [zone]
    nickname = Zone_Rk01_to_Br01_hole
    pos = -76000, 0, 41000
    shape = SPHERE
    size = 500
    property_flags = 131072
    visit = 128
    sort = 99.500000


    [Object]
    nickname = Rk01_to_Rh01_hole
    ids_name = 260763
    pos = -76000, 0, 39000
    archetype = jumphole
    msg_id_prefix = gcs_refer_system_Rh01
    ids_info = 66146
    jump_effect = jump_effect_hole
    visit = 0
    goto = Rh01, Rh01_to_Rk01_hole, gate_tunnel_bretonia


    [zone]
    nickname = Zone_Rk01_to_Rh01_hole
    pos = -76000, 0, 39000
    shape = SPHERE
    size = 500
    property_flags = 131072
    visit = 128
    sort = 99.500000


    ------------------------------------------
    3. Make backup file of your Ku02.ini system file, and insert the followings:


    [Object]
    nickname = Ku02_to_Rk01_hole
    ids_name = 260704
    pos = 13873, 0, 72509
    archetype = jumphole_light
    msg_id_prefix = gcs_refer_system_Iw06
    ids_info = 66146
    jump_effect = jump_effect_hole
    visit = 0
    goto = Rk01, Rk01_to_Ku02_hole, gate_tunnel_bretonia


    [zone]
    nickname = Zone_Ku02_to_Rk01_hole
    pos = 13863, 0, 74510
    shape = SPHERE
    size = 150
    visit = 128
    sort = 99.500000


    ------------------------------------------
    4. Make backup file of your Br01.ini system file, and insert the followings:


    [Object]
    nickname = Br01_to_Rk01_hole
    ids_name = 260642
    pos = -18000, 0, 53000
    rotate = 0, 60, 0
    archetype = jumphole_red
    msg_id_prefix = gcs_refer_system_Br03
    jump_effect = jump_effect_hole
    ids_info = 66146
    visit = 0
    goto = Rk01, Rk01_to_Br01_hole, gate_tunnel_bretonia


    [zone]
    nickname = Zone_Br01_to_Rk01_hole
    pos = -18000, 0, 53000
    shape = SPHERE
    size = 1000
    property_flags = 131072
    visit = 128
    sort = 99.500000


    ------------------------------------------
    5. Make backup file of your Rh01.ini system file, and insert the followings:


    [Object]
    nickname = Rh01_to_Rk01_hole
    ids_name = 260746
    pos = 48000, 0, 6000
    rotate = 0, 180, 0
    Archetype = jumphole
    msg_id_prefix = gcs_refer_system_Rh02
    ids_info = 66146
    jump_effect = jump_effect_hole
    visit = 0
    goto = Rk01, Rk01_to_Rh01_hole, gate_tunnel_bretonia


    [zone]
    nickname = Zone_Rh01_to_Rk01_hole
    pos = 48000, 0, 6000
    shape = SPHERE
    size = 300
    property_flags = 131072
    visit = 128
    sort = 99.500000


    ------------------------------------------
    6. Done, and ready for use, however please note that you will have two similar jumpholes (two


    different locations of same jump hole names on Navigation Map), and you can only find the new


    jumphole in base-list or all-list (of your lower-left target screen) but not the default one. If


    you wish to access the default jumphole, just select it from the Navigation Map.



    [SIZE=1]Thanks to ruby_knight for the original[SIZE]
    Fixed/Edited By Blaster