10
Nov
Discovery Freelancer ver 4.89 Final is now LIVE: Battlecruisers, Superheavies and More
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Today we bring you the last part of the 4.89 update, part Final. Take a look what it has to offer!
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Today we bring you the last part of the 4.89 update, part Final. Take a look what it has to offer!
Nov
…We've just released a new patch with quite a few tweaks and bugfixes. Here's the list of changes:
Tweaks
- Decreased drone disassembler resource drop quality and quantity, added fuel drop probability
- Slightly increased energy consumption and decreased effect of target decelerator
- Outlaw Snipers can no longer be affected by Mainframe Override
- Encounters - Removed Sentinel class restriction for Seeker missile battery
- Encounters - Engine Boosters no longer affect ship steering sensitivity
- Encounters - Reduced Engine Booster MK2 and MK3 efficiencies
- Encounters - Randomize Mod now has a higher tendency to yield beneficial values
- Encounters - Highlight freight containers in Eleks second mission
- Encounters - Changed Viridian Energy drop chance of Okkar Corvettes from 80% to 100%, also reduced drop amount in hardcore mode
- Encounters (VR) - Adjusted HUD element
Oct
…We've just released a new update. It comes with a few tweaks and bugfixes as well as two new devices and one new consumable. It also makes our first major expansion "Encounters" available for purchase.
Unfortunately this update is currently not available for XBox One and on the Windows Store. We currently don't have a working Windows store version after upgrading to Unreal Engine 4.16 and can't give you an estimate when we will be able to release it.
New FeaturesTweaks
- Made Everspace Encounters expansion available for purchase
- Added new device: Drone Disassembler
- Added new device: Target Decelerator
- Added new consumable: Plasma-Powered-Jump
- Added "target nearest hostile" functionality (not bound to a key by default)
- Outlaw Drone Carriers will no longer override player drones
- Outlaw hangars will no longer spawn ships if there are too many outlaws present already
- The ARC-9000 will no longer
Oct
…Encountersis the first major expansion for EVERSPACE™, enriching the game world with new story characters and questlines, a brand-new player ship, freighter-loads of novel equipment, additional enemies, and much more.
This expansion is as of now available on Steam and GOG. We currently can't give you a release date for the Xbox and Windows Store, as we currently don't have a working Windows Store version.
A NEW RIDEImpress your peers with the new Colonial Sentinel, a medium fighter craft, and make use of its powerful shield and advanced electronic warfare capabilities. Mileage may vary.
NEW FRIENDS?Play five new quest lines and meet new characters, each with their own motivations and agendas. Ever met a robot bounty hunter with a French accent who would rather create than destroy? Of course not. Or an alien scientist who sends you on a hunt for space creatures? That's right. Creatures... in space.
EXTRA
Oct
The summer update focuses providing some updates to the owners of battleships. There are special depots spread around in the Canis and Inner Core sectors, once you loot them you will have to gain one of tree update parts, which will boost your battleship performance for either weapons, shields or engines.
Oct
The summer update focuses providing some updates to the owners of battleships. There are special depots spread around in the Canis and Inner Core sectors, once you loot them you will have to gain one of tree update parts, which will boost your battleship performance for either weapons, shields or engines.
Oct
…Attention, Pilots!
A major expansion is approaching fast (scheduled for end of October). It will feature a new player ship, the
Colonial Sentinel, a medium fighter class ship, which will impress with some sophisticated electronic warfare capabilities and a special shield, featuring twice as much capacity as the standard model. You will also be able to use a plethora of new weapons, devices and consumables to fool, distract, and defeat enemies in new ways.
All-new factory space stations add further gameplay mechanics to the game experience, by offering special on-the-fly services, like refining and converting resources, upgrading ship capabilities or minor repair jobs. Furthermore, you will even be able to pay the Okkar Homeworld a visit. Along your journey, you will also encounter new story characters, who will offer individual questlines.
More details about the content and the pricing will follow soon.
Oct
It is October 2017 and it is time to look at the progress made over Q3 for the Discovery Freelancer Mod.
Oct
…Hello,
Thanks for all your continued feedback – we’ve been listening carefully and have continued to make a number of improvements. In this patch we’re introducing an overhauled save system, which makes managing saves between game modes much easier.
This patch is available now on PC and PS4. Read on for full patch notes!
New save system
- You will now be presented with 5 save-game slots (each of which can be used for any game mode). Your existing saves will be mapped into these slots
- Selecting an empty slot will start a new game, allowing you to then pick which game mode to play from the mode select menu
- There are now two sub-slots for each save-game – one for automatic saves and one for manual saves.
- Automatic saves occur when exiting your ship, dying, purchasing a Freighter or claiming a base
- Manual saves occur when interacting with a save point (these can be built from the build menu), or a beacon found on
Sep
…Hello,
Today we’re releasing Patch 1.37, which introduces a number of improvements including a new ship control scheme for PC players, an upload all discoveries option and improved trade product prices. This patch will be available today on PC and PS4 – read on for full patch notes!
PC control scheme
In this patch, we’ve added a new tethered ship control scheme for PC mouse & keyboard players. This option can be toggled, and changes ship controls to be cursor based, meaning you’ll be able to direct your ship easily using your mouse. In addition, PC mouse and keyboard players can now look around the ship’s cockpit by holding the ALT key. This new option will be active by default, and can be toggled back to the original control scheme via the General Options menu.
Other changes and improvements
- Allowed economy Scanner to be used from the Quick Menu to locate an outpost
- Improved prices trade outposts offer for trade
Sep
…Hello!
Patch 1.35 is here and introduces a number of quality of life tweaks and changes, while also fixing some of the remaining issues you’ve reported to us. The patch will be available on both PC and PS4 today! Here’s a closer look at what you can expect:
Features and changes
- Introduced ship handling variances between types/classes. Each individual ship now has procedural handling and speed characteristics, based on their type and class
- Handling is now displayed as a value on the ship statistics screen
- It’s now possible to craft multiples of the same product at once
- Added the ability to craft more of the same product on top of an existing stack
- Improved transferring items between inventories
- Added a toggle to switch from buy to sell screen on the trading menu
- Added variance in handling between ship types
- Improved the appearance of popup menus
- Improved speed and smoothness of user interface page transitions
Aug
Display MoreToday we’re taking a moment to appreciate some of the awesome screenshots you’ve been taking so far in Update 1.3: Atlas Rises, so we’ve pulled together a gallery of some of our favourite shots from Reddit and Twitter.
Take a look, and keep sharing your creations!
slammedek1 – Reddit ![]()
@SimranD1502 – Twitter ![]()
Noderpsy – Reddit ![]()
Kizonachi – Reddit ![]()
ivXtreme – Reddit ![]()
@Crisdaru – Twitter ![]()
@chadwhynot – Twitter ![]()
@BAMbam757Gaming – Twitter ![]()
@AlandalieNMS – Twitter ![]()
abcliveFR – Reddit ![]()
Don’t forget to check out our Atlas Rises Facebook album for more of your screenshots (which we’ll keep updating!).
Aug
Display MoreThis will probably go down as the month of patches... Here's another small one for you:
TweaksBugfixes
- Adjusted sector 2 environment colors
- VR: adjusted the mouse crosshair position to be properly centered
- VR: fixed that the aiming could be offset in gamepad mode after using the mouse
- Berserker enhancement: Do not interrupt jump focus when boosting, reset kill timer when destroying shield generators
- Fixed "Handle with Care" handicap not having any effect
- Fixed player drones having full health after each jump regardless of any perks
- Mac: Fixed German audio not being available during flashback movies
Aug
…Hello!
Thanks for continuing to share your feedback and reporting issues to us – we’ve been working hard on our next patch which is coming to both PS4 and PC today! Here’s a look at the fixes and changes you can expect:
- Fixed an issue where large numbers of portal visits would be added to save files, greatly increasing the save size and impeding the ability to save the game. We’re aware there are still some players experiencing this issue, and we’re currently investigating any remaining reports.
- Prevented the terrain editor draining in charge when editing empty voxels
- Prevented players being able to edit terrain outside their base radius for free while standing inside their base
- Fixed responses made to Artemis and Apollo at times being incorrectly tracked
- Prevented players being blocked from progressing if they decline to enter glyphs into a particular story portal
- Fixed instances where Atlas text was appearing
Aug
…Hello Travellers!
Today we’re releasing Patch 1.33 on both PS4 and PC. It addresses a number of reported issues – here’s a full run down of what to expect:
- Fixed issue where player bases were given the name “Unknown Base” rather than a generated name
- Fixed S-class ships having incorrect pricing and numbers of slots
- Added rockets to starting ship in creative default save game
- Added new icon for solo difficulty AI ships
- Fixed Albumen Pearl plants using the wrong name on their interaction labels
- Fixed the landing marker being visible in some fighter cockpits
- Fixed texturing issue seen with some combinations of AMD GPU and drivers
- Added and improved audio at the ending of the Atlas path
- Added and improved audio for terrain editing
- Improved audio for missions
- Improvement to vehicle boost timings
- Made marker for rare graves stay up for the same time as other object markers
- Prevented trees in frozen biomes
Aug
…Hello!
Thanks for your continued feedback following the release of Atlas Rises! Today we’re releasing Patch 1.32 on PS4 and PC, which addresses the following issues:
- Fixed an issue that could cause cargo slots not to unlock after purchase
- Players who had previously learned all alien words are now able to progress through the story
- Players who’ve unlocked all general exosuit slots can now unlock tech and cargo slots as intended
- We’ve fixed an issue that caused base NPCs to stop responding after claiming a new base location. This will prevent new occurrences of the issue, a fix for those who have already experienced it is under investigation
- Fixed an issue preventing players from being able to finish farmer and exocraft missions
- The base terminus teleporter will now display mission objectives, allowing you to select the correct system. It will also no longer ‘forget’ mission critical systems. This will prevent
Aug
…We've just released a new update. Highlights include the promised Hardcore Mode, TrackIR support and fully customizable controls for HOTAS, Joysticks and Gamepads.
Please see the complete list of changes below.
Unfortunately we have to postpone the update on XBoxOne and the Windows Store to an unknown time. We ran into a lot of problems after migrating to Unreal Engine 4.16 and are still busy fixing the remaining issues.
New Features
- Added Hardcore Mode
- Windows (64bit): Added Joystick and HOTAS support
- Windows: New controls menu to freely configure Mouse/Keyboard, Gamepad and other input
- Windows: Added TrackIR support (minimum version 4)
- VR: Added mouse / keyboard support
- Added new languages: Chinese (Traditional), Japanese, Korean
- Added a spectator camera that can be activated during Action Freeze mode
- Added basic colorblind option affecting HUD marker colors
- Added option to select the anti-aliasing
Aug
Hello!
Thanks so much for all of your feedback following the launch of Atlas Rises, it’s great to see so many of you enjoying the update.
Today we’re releasing Patch 1.31 on PS4, and it will follow soon on Steam. This fixes a number of issues including:
- Fixed an issue causing some players to crash when accessing the galactic map while having too many waypoints active
- Fixed a crash some players experience when pinning certain tech
- Fixed a crash which occurs when players with particularly long play-throughs attempt to save the game
- Fixed an issue that sometimes resulted in guild missions not crediting correctly
If you experience any issues, let us know by submitting a bug report.
Thanks!
Hello Games
Aug
…Hello!
It’s been a year since No Man’s Sky first released, and it’s been an exciting, intense and emotional time for us at Hello Games. We have been quiet, but we have been listening intently.
Today we’re excited to announce our third update: Version 1.3 – Atlas Rises is coming to PS4 and PC soon.
This is the biggest update we’ve released to date, featuring a new central storyline and a wide array of new and improved features. Whether you’re a veteran interloper or completely new to the No Man’s Sky universe, there has never been a better time to start your journey.
Full patch notes are available here: www.nomanssky.com/atlas-rises-update, but here’s a quick run down of the main features:
- 30 hours of branching story and deeper lore
- Procedurally generated guild missions
- Much deeper interstellar trading
- Star Systems have varying wealth, conflict and economies
- Overhauled Space combat controls, weapons and AI
Aug
Today, we're breaking our years-long silence to show you what we've been up to!