Omicron Gamma System Rules
Updated: 2/25/16
Changes:
1) Player SmartX has been added to Temporary Access Restriction and KoS list.
2) Rules apply to everyone over level 45 (previously level 50)
3) Access to the StarForge (our Clan Base) is one-tme-only fee of 5,000,000 credits.
Rules approved & effective as of 2/10/16
These rules apply to everyone, unless no [RA] pilot is online, then you caught us with our pants down and we can't enforce the law. The clan leader (myself) reserves the right to subject these rules to change, with or without notice. No other clan member is authorized to tell you these rules are different other than what you read below.
Faction Allies: Corsairs, Red Hessians
Official Clan Allies: |DP| Clan
Nuetral: (coming soon)
Enemies: (coming soon)
Simplified Version
(shorter)
1. Hail [RA] before entering our system, unless alliance clan. We reserve the right to deny access for any reason or charge up to (shall not exceed) 500K credits for access. Paid access is valid for 24 hours.
2. Anyone under level 45 may explore freely and is safe from mercenaries, or entry fees. You still MUST hail before entering.
3. If you're hostile with Corsairs, we may open fire. We will help with Nomads if you paid toll on jump hole or alliance clan.
4. No Pirate activities, period. You're free to pass so long as you follow this rule and pay toll.
5. Mercenaries allowed to collect bounty (except on [RA]), must pay 10% of bounty. Cease fire if pilot is docking. Do not camp at dock, both the merc and player with a bounty!
6. Police will enforce the law, even against us.
7. All wrecks are salvageable by anyone, no interference from [RA]
8. Access to the StarForge (clan base) one time fee of 5,000,000 credits.
Extended Version
(the "what-ifs" and clarified exceptions on everything)
[1] First and foremost, you must hail any [RA] pilot online BEFORE entering our system, as you will receive in return from us before we enter your system. We reserve the right to deny access for any reason, such as we are training, or charge up to (shall not exceed) 500,000 credits to enter. Alliance clans always free, but please respect our right to access in the event we are training.
[2]Omicron Gamma is open to anyone below level 50 with no restrictions whatsoever. This includes any fee’s, tolls on jump holes, grants you immunity from having a bounty on your head collected in our system, and [RA] will not interfere with your hostility towards the Corsairs (if applicable). We may even assist with the Nomads at our discretion.
However, we cannot and will not interfere with Police enforcing the law.
[3]Omicron Gamma is located on the edge of the Sirus Sector, known as an “Edge World”. There is little authority here, other than our presence, and there is sporadic chaos amongst criminal factions such as the Corsairs. Nomad fighters also frequent the nearby Lower Unknown Jump Hole. So long as you are neutral with the Corsairs, we will gladly assist you with the Nomads if requested, as your toll fee covers this protection, and our Dreadnought Leviathan stands by. If you’re unfriendly with the Corsairs, or fire upon them, we reserve the right to defend our allies, or stand by and do nothing. In the event we do nothing, and you survive, we will thank you for disposing of those weak pilots; survival of the fittest. The only exception here is we will not offer protection from the Nomads if the Corsairs are hostile with you.
[4] No Pirate activities are allowed in Omicron Gamma, period. You’re welcome to pass through our system however.
[5] Mercenaries are allowed to collect bounties in our system, however, must offer 10% of the reward in order to collected upon the bounty in our system. Any bounty on an [RA] pilot cannot be collected in our system, period. You may instead invoke the right to parlay**. Bounty’s cannot be collected within 1k of any base and/or planet (dock killing/camping), but does not apply to Jump Holes. However, we will not allow a pilot with a bounty on his head to camp out near a dock for more than 90 seconds (3 minutes). This rule favors larger ships with slower and more difficult docking maneuvers, but only allows enough time to safely dock, restock supplies, and keep flying. Use your time wisely!
**Invoking The Right of Parlay:
If a bounty is on our head, we cannot flee to our system to be safe. If you want to collect a bounty on someone in [RA] who is currently in our
system, hail them, and invoke the right of parlay. Invoking the right of parlay will require that clan member to meet you right outside of our
system and face their fate. Do a fair countdown until open-fire, may the best man win. I assure you, my clan and its members will not abuse the
safe-zone we have declared of our system, and our role-play treats "invoking the right of parlay" as an honor and will comply 100% (Just say: "I invoke the right of parlay for the bounty on your head!"). I hereby pledge that no [RA] member will give you any issues if there is a bounty on their head, they won't switch characters, they won't log off, they won't fire early in the countdown, no crap will be pulled. In my opinion, if they earned the bounty on their head the deserve to meet their fate, end of story.
Report anyone who does not comply to the Police or myself.
Any pilot with a bounty on his head who surpasses the 3 minute grace period with docking will be subject to termination by either the Mercenary collecting the bounty or any [RA] pilot. In the event we terminate the bounty before the mercenary, [RA] will respect the mercenary's bounty and turn over the credits collected from it, minus 10% commission aforementioned.
[6] Police may reserve the right enforce the law, even against [RA] pilots. The law is the law, regardless of our status as Smugglers.
[7] All wrecks may be salvaged with no interference or fee whatsoever from [RA].
[8] Access to the StarForge (our Clan Base) will require a one-time-only fee of 5,000,000 credits. We sell all alien guns, ship wrecks, and much more, so it's worth the price!
Any pilot caught violating these rules for the first time will result in a KoS if you're still in our system, after which you will be escorted to the nearest jump hole. You may have a lucrative bounty placed on your head as well depending on the severity of the violation, or if you leave before we find you. If you violate our rules for a second time, you will be added to our KoS Protocol and temporarily denied access to our system. In the event you're denied temporarily access, a bounty will be placed each time you are caught entering our system. The temporary access restriction can be revoked by paying a fee of 10,000,000 credits. If you violate these rules for a third and FINAL time, you will be permanently denied access to our system and forever remain on our Kos Protocol.
Temporary Access Restriction
Player Name: SmartX
Bounty: 10,000,000 Credits, effective from 2/23/16 ~ 3/1/16 unless collected before expiration.
Reason: Blatantly violating system rules, despite numerous attempts to warn the player.
KoS Protocol
(This means we will engage in PvP wherever we see you, except safe systems of course)
- Player Name: SmartX
Permanent Access Restriction
- None at the moment.