GetClose: Stamps!

  • [heading]GetClose: Stamps![/heading]



    During the course of developing any game, there is always a long list of unknowns that can remain unsolved until end of your game development cycle: Will this feature provide a real benefit to the player over time? Will this new weapon work well, or cause the game to become unbalanced? How can we incorporate a certain game mechanic that makes the player want to come back for more?



    During the course of developing any game, there is always a long list of unknowns that can remain unsolved until end of your game development cycle: Will this feature provide a real benefit to the player over time? Will this new weapon work well, or cause the game to become unbalanced? How can we incorporate a certain game mechanic that makes the player want to come back for more?



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