It’s getting towards the end of the year, making it a good time to get an overview of the progress we’ve made on the Octodad: Dadliest Catch thus far. We ended our Kickstarter August 10th, 2011, which really marked the beginning of development, having spent the previous months kicking around what could be done with Octodad. We're at the point where we are currently just creating content for the game in hopes of creating a polished, unique experience. Source: http://www.moddb.com/news/octo…liest…