This will be the first in a series of Game Design posts regarding Apocalypse Cow. I just found some older footage and it might be the nostalgia factor but here is Apocalypse Cow in the second month of development. Having just written the basis of the AI, experimenting with bullet speeds, AI attributes and controls. Balancing the skirmishes is essential to our gameplay. This is how we approached the issue. Source: http://www.moddb.com/news/a-co…-roadmap-balancing-fights