Further discussion of changes to structures, and how they play a role on the battlefield when alive-- and continue to matter after destruction. We've established that some buildings just weren't fun to have, and a pile of new abilities across the board can help fix that *and* help a losing team keep a chance at turning it around. Also, new looks for the Service Depot, and the not-so-surprising revelation that there are five new buildings in the works. Quelle: http://www.moddb.com/news/buildings…