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  • sorry to start a new thread only for this but it is a very specific question I'm one of those (few?) Freelancer players that love it but hate only the too arcade style that spoils all immersion (for me..) I know how to change the physics into semi-newtonian kind, so that problem is solved (even if you must carefully avoid too much inertia otherwise the NPC AI goes crazy... [10] ) I also learnt (some 1 year ago) to modify planets, so much bigger and better textures. What I'm missing is a larger …
  • Thanks people. Yes I remember a long thread on this in Lancersreactor, it went very deep into EXE editing and was really usefull for achieveing big modifications. I remember that when "messing" with huge systems I created there was at least a problem with light getting crazy when ship si very far away...not sure about ship esploding but I seem to remember there was a solution changing values in the EXE... Unfortunally Lancersreactor is not on server now... I'm defintelly going to test the Cross…
  • (Quote) The problem with light is the shaking OP said above. Indeed the ambient light gives no problem after adjusting the general visibility by exe-editing, I never experimented explosion thou. Curiosly (but to be xpected) also Spaceforce has the same problem, when creating big systems, even after improving the general LOD-range, when the ship is too far away from center the sun flare begins to shake and the ship gets all dark About FL, I suggest to use Nvidia nTUNE to have even less gamma (th…