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Search results 1-3 of 3.

  • some very clear words about existing tutorials as for the dynamic economy: yes, data volume to maintain synchronity between client and server would be too high for players and server. also the update of a file while the game is still running (as would be needed to see the effect of ur business deals while u r playing): does this really work? i doubt that...
  • (Quote) well, he probably changed the data in memory instead of some files?
  • (Quote) ok, he made a client side dll as well and did stop working on the project when he recognized the amount of data it needs to receive and pass around...