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  • I tried giving your method a shot OP. I must be doing something wrong too. When making the SUR parts in milkshape I left each primitive (box, cylinder, ect.) in its own group. And resized the SUR using FLmodel tool as you stated I can get the SUR to show up in HardCMP... but ingame, like mknote, I have no collision or hit detection. I tried different setting combinations with no luck. Hopefully you can refigure this out. I'd much prefer your method over my current method, b/c the SURSplicer met…
  • great thanks. I'll keep playing around with it, and if I can get it to work, I'll let everyone know what the settings were.
  • I've toyed around with this method, but cant seem to get hit detection. I hope you remember the missing step. I'd very much like to use this method and be done with the SUR Splicer all together.
  • Yeah that was one of my first experiments into SURs. That method definitely works (thats why I wrote that tut), I've done 80+ surs that way, but this method (Op's) has the potential to save ALOT of time and is generally less painful.
  • Oh man, this is Argh's method of making SURs using Lithium Unwrap. Yeah this works and is less tedious than the SURsplicer method. @ OP -Have you tried using the Shrink Wrap exporter option? I could of swore it works (its been some time since Ive used this method). If I get time tonite Ill give it a shot. (Quote)Aye, this is an issue with using the Shield Bubble exporter option. I cant recall offhand if Argh's method works using Shrinkwrap, hence my previous comment to OP. I've however used shr…