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(Quote from <SF>IndianaJones)while that may be true in some one i can't reveal otherwise it ruins it for fellow smugglers but your both correct there is a rotation in trades that repeats but huor is also right as the prices fluctuate from day to day giving us a dynamic economy so say one month we get AOs that buy for 110 and sell for 2200 another month you could do that same run but this time your buying for 300 and selling for 2000 thus giving is a different price so they're never set and…
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yep depends on the situation really if you can run go for it but If it can't be avoided pay the pirate as your train don't stand a chance in a fight against vhf which is why I suggested upgrades for the trains and scouser like we have for the Battleship and if you decide to the freighters id say only the big ones like miner the antares freighter and the armoured transport but I would say just the trains and scouser hounestly and upgrade engines to 600 so they have a chance to runArmour and maybe…
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well pirates will still have cruise disrupters and can dock at trade lanes/jumpgates much faster and will always beat a train in a fight so really the train has no defence going for it really so if it had a chance of actually being able to run away if they manage to make it to cruise mode I think engine upgrades would be very beneficial for them it would kind of balance it out abit as the train is a sitting duck when being targeted I mean yeah you can run away to JHs but fighters usually catch u…