Search Results
Search results 21-35 of 35.
-
Ive quickly tested new launcher and it works well. I have only comments to the launcher's overal look. To me it seems like central three squares and CF news network do not fit into overal design or together with other parts. Dunno, it could be just texts colour difference or some small detail like that nice red line below top crossfire text which is only there. Also icons on the right opens separatelly, icons on the right side opens all at once. ... however, it is just 1st look feeling, Im not s…
-
(Quote from SWAT_OP-R8R)Really much better. For icon part mentioned earlier:Left icon.jpg Right icon.jpgDifferent icons size is understandable, but there is much more (shape, highlighting), the same is only used font. Right part is created as two buttons, left as sidebar ... imo design used for right part is looking better .... but that red background used for left panel chosed button is a good one, I like it.Left panel alone have upper part background different (first three rows) to the rest.Ed…
-
(Quote from SWAT_OP-R8R)RL should always come first, no exceptions ... family first and RL job following. If this not work well, nothing else can. I quite well understand how this works with first hand experience and how much time it consumes or can consume. Fingers crossed to You to get things going better! (... it always need time ...)
-
(Quote from SWAT_OP-R8R) I think this need to be seen directly in game "live" or at least in video to compare how it looks now and what change will do. There isn't possible to set independently objects draw distance in FL, right? Personally I would keep nebulas draw distance as is now, they are huge, should be seen from long distances.
-
It looked like there are “holes” where you can see through the planet (that was my initial thought) or that there’s something off with the texture.Some parts certainly look better (compared to DX12), some I like more in DX12 (mainly related to cutscenes as Terran, hair, clothing). Stations definitely look amazing in OpenGLit was however only short testing, but game worked well in both renderers for me.
-
Just as feedback, it contain battle (heavy), asteroid base view (awesome, it really look great), cutscenes (seems some parts look much better now) and station menu (dark textures issue) at the end. Game performance seems really good, I only had short sound issue during battle and next to it there are some "dark" textures in cutscene and stations as were mentioned above.(edited video version was re-uploaded and btw Im rusty as hell with ship piloting )Battle 00:00Asteroid station 03:441st cutscen…