Search Results

Search results 1-4 of 4.

  • Federal Dropship stats: Weapons: 4xM, 1xL Utility: 4x Bulkhead: 8 (with Military Grade Composite MGC - 1050 armour) Reactor: 6 (really allot power to spent) Thrusters: 6 (with MGC 200 m/s, thrust 330 m/s) FSD: 5 (fully kitted and armoured max jump: 12-13 ly) Power Distributor: 6 Sensors: 4 Fuel tank: 4 (for longer runs expect the need use Fuel Scoop every 2-3 jumps) Internals: 1x6, 2x5, 1x4, 2x3, 1x2 (nice multi-role ship options) Full price A kitted (combat): 87M (without discounts!) Ship revi…
  • Yesterday I tested more different weapons setups, one were fixed beam lasers on all medium slots and large gimballed cannon which had variable success. In some cases it worked better and in some worse as setup with pulses and plasma accelerators (PA). It definitely need more experience with PAs when you want use them on Dropship because this ship low agility. You also have very small chances hit smaller ships with them. On other side when you will need to dealt with some tougher opponents (like …
  • Tested above mentioned mining setup (5A col, 2 prosp, 2A ref, 96 cargo, 4A shield) with 2 gimballed pulses on sides and large fixed beam and it worked perfectly ... unless you will want kill anacondas, it is perfectly able defend yourself. If anyone will want build this ship from low grades at start, be sure to upgrade thrusters to 6A as soon as possible. Between 6B and 6A is really a huge gap for ship agility. ... I thought that I'm flying another ship when did this upgrade.