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Search results 1-6 of 6.
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So does anyone have any requests? I don't care what I test in 1.6 as long as I'm testing. 88 ships is a lot more than it sounds, and there's new bases, factions, and systems to get a go at. I think it's a great idea to break up this monumental task into managable pieces. Anyone care to take a swing at it? If you want, I'll check bugs that I've noticed in 1.57, I've found 6 or 7. They're minor, mind you, but worth looking at. (For instance, have you ever gone into a PvP with 80 Dual Mines?) (Btw…
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My understanding is this: 1. There will be expensive new ships to test2. There will be dangerous new NPCs that will require #1 to survive.3. There will be new systems. Both the new and old systems may contain #2.4. #3 needs to be explored. 5. Finding new bases in #3 may or may not require #6.6. New equipment will have to be bought, making each of the above easier and/or obligatory. In summary, won't most of the mod's new features demand 7 to 9-digit sums of credits? If we're going to avoid trai…