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(Quote from NeXus) Find a tutorial about IDs. The basic idea of the IDs is that they are stored in .DLL files. They are a simple list, with a column for the ID number and two columns for data: (Code, 1 line) Each ID number points to both an IDS_Name and an IDS_Info. However, it is not good form to fill both columns. So, for each ID, you should have either an IDS_Name or an IDS_Info. The IDS_Name column is a single line of plain text that is usually used to store a name. The IDS_Info column is a…
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(Quote from NeXus) IDS_Name entries should not be in xml. IDS_Info entries should be in xml. The specific format depends on the use of that particular IDS_Info entry. Look at existing entries and copy their format, adjusting only that parts that you need to change. The ID numbers are not related to each other. They are simply place-holders for text or xml entries. The linking is done via nicknames in the .INI files. There are other things to keep in mind, such as the fact that ID numbers change…
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(Quote from SWAT_OP-R8R) Can you remember what kinds of problems the generated surs caused? Do you have any thoughts as to what might be wrong with the generated surs? As you probably know, Lancer Solurus wrote the SUR Builder, but he has been busy doing professional game development recently, and does not have a lot of time to support it. I fixed a couple of bugs for him. However, we have gotten zero feedback from anyone who knows as much about making surs as you do, OP. Gibbon (and other modd…
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(Quote from SWAT_OP-R8R) Yeah, that is a bad sign. I have never seen that happen, but it might depend on the .cmp that the .sur is based on. (Quote) It seems to be fine for most fighters, but I agree about complex shapes with convex areas... those are best done by hand. (Quote) Yes, I would expect that. Most of the server math is done with the .sur rather than the .cmp. The .cmp is used mostly for rendering graphics at close range, which is client-side. (And, yes, I know that you know that... I…
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(Quote from NeXus) Disconnect from the Internet or use a firewall that can block outgoing traffic. Just remember that, if you connect to the Internet to play MP, then the launcher will over-write your files (so backup up any mods you make). And, of course, any kind of modding is considered to be cheating in MP, which is a ban-able offense (although the launcher solves most of those problems). Michael: I suspect more than mere complexity, because we had more than a dozen modders making some craz…
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(Quote from SWAT_OP-R8R) Yes, of course. I do the same. But did you test recently? Or was it more than six months ago -- before we fixed a couple of bugs? The current version is "0.003", and has a couple of slightly repetitive MsgBoxes. Also, the "original source" has changed... Lancer published the 0.002 version on DigitalBrilliance.com, but the SUR Builder is currently maintained on the Starport Forge: http://forge.the-starport.net/projects/lancer. So, if you went to DigitalBrilliance for the…