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  • Hi there, Firstly, i am really enjoying CF, It looks and plays very nice. Very good job with that! I am quite new to CF and Freelancer, And while i had some problems with the difficulty early on, I have now got past the Hair-pulling stage of dieing and loosing my guns. But something i have noticed is the erratic player Progression that CF forces you into. The difficulty and Progression curve in CF seems way too sharp. For instance, You start with a relatively weak ship and engagements are tense…
  • Hi Michael, Thank you for the reply. There are very few "Medium grade" CF ships, so little in fact that i have yet to find one. The only upgrade from a Defender that is readily available to a player in that stage of the game is a Shade, which is overkill for the type of encounters in those parts, it's effectively 5 tiers better than the Defender. I find myself in a situation where the Defender works for me, but i feel i need a slight leg-up to fight Xenos more effectively. There are no ships av…
  • Hi again, I just wish there was more diversity for the CF ships, especially early on where you can linger about seemingly for ever. While i adore most of the CF ship designs, it seems that 90% of them share the exact same stats, which reinforces my opinion of CF ships being designed and balanced purely for MP. Still i am thankful that SP was not ruled out entirely. I'm currently 12 hours into this game, at level 5, so i don't have access to much right now. I just need to hold in there with my t…
  • Hi guys, I appreciate the feedback and welcome, thank you. CF-2.0 sounds like it's going to be fantastic. I am really loving this game and Mod right now. Please let me know if i can help with testing and/or balancing for the next release. All the best!