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  • Ok guys, i personally would care less about the stats. Thats what we were for here. I does say what about you, your RP, your time on the server? Probably that you spend a lot of time playing a game, getting known to the physics of each ship, know to kill npcs. What does this reflect to? Whatever its just stats - and i would care less about that. It achieves nothing than useless competition thats not worth the effort. IMO. As what could clans do. I am not really sure. Clans are imo just there to…
  • Well probably if inter clan actions are ending up in chaos then it might be a good idea to quarrel about goods and territories instead of players. Thats what the contest system would be based upon. The questions would be how could that be used so we have rp from several clans about same sectors and not having clans each care for his own sector and with that separated from each other. I think that could only work if the financial benefits rises with each new system. And the benefits might get lo…
  • No it is about clan management and award system. That is clan management on one side and award system on the other side. That again maintains the option for non clan members to also get awards as well as for clans to be properly managed to have some more and proper RP and the server at all. Populate it - so there is something for everyone
  • It was just an idea - tho what would a freelancer want with a clan colored ship. Nothing. So why would someone be mad not having something that wouldnt have any benefits for him? Or do you like to have your own colored ship? Dont think so. Anyway that would a feature that would mean to spend another 25 hours a day just so everyone can get his own colored ship. See it from this side. You are freelancer - you can try to achieve the awards for them. As clans are paying the fees for this server (mo…
  • May i ask what you are referring to?
  • I think DW is referring to this post here: Your turnHave thought about it - but wasnt sure you meant this. Well we didnt had something in place to measure it. But now we have - just at the beginning. So we have to develop that system. But principal is trading to earn systems. That eventually will make clans fighting for something - not just only their clan system. Because actually most of them are dead systems anyway...