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Search results 21-24 of 24.

  • (Quote from Huor) Wait... so what did you test? The only important thing that jflp does is widescreen support! I suppose there are a couple of smaller things you could test. (Quote from Huor) If you still need this tested tomorrow night, then I will be able to test it for you, Huor. Just, please, don't be like OP and forget to tell me if somebody else does it, ok? I have a project release tomorrow, and am busy with that until it is done (and accepted).
  • (Quote from Huor) OK, let me put it another way... I do not want to test it. At least, not anytime soon. However, I am willing to help you if you need help, but not before tomorrow. @OP: All I know is what I read on this thread. It appears that jflp is not working, but Huor cannot test it. So I volunteered to help you guys figure out what is wrong. I am, however, busy in RL. So if somebody else can test for you, then I would prefer that. I only ask that you let me know (or post it here) if you …
  • (Quote from Huor) Cool. Sounds like a good plan, Huor.
  • (Quote from Huor) OK, I tested 1.82 and I am sorry to report that your version of jflpac does not appear to be functioning properly. I tried multiple times to be sure: - Added standard jflpac.dll (v 1.1) in EXE folder - Changed DaCom.ini to say jflpac.dll rather than jflp.dll. - Launched Single Player without Internet access. When I do the above, widescreen works correctly. (Easy test: In-flight HUD windows should be in the correct locations when jflp is working properly.) When I launch normall…