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Search results 1-4 of 4.
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thats the biggest pile of nonsence i ever saw.... i like it i would like to see more variety in 1.9atm all the "equal" ships have similar or outright identical stats,there are only few types of worthwhile equipment and guns,etc etc i would love to see more types of weapons (beams plz ) with different refire rates and hull/shield damages, more shields (buffer types,recharge types,mixed types) etcalso adding upgrade equipment would be nice,with a drop chance from certain NPCs (remember TNG mod an…
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let me rephrase it then,not "less balance" but "more specialization"the ships are too similar and one more thing,IMPORTANT thing i just got a kusari destroyer,and im having a hard time docking anywhere even when the station has a moor pointplease fix capital ship dockingif its not supposed to dock somewhere,just remove the option to dock there,dont make poor sods like me get stuck every time they try
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not necessarilythe "shipyard" stations could get their mooring fixtures or get the mooring points fixed,and it wouldnt even hurt if they wouldnt sell any trade goods worth mentioning you have to admit that shipyards not being able to accomodate capital ships is ridiculous on other concerns about capital ships, i think they should be made more like capital shipssince now im driving a kusari destroyer,i can tell you that based on its defensive capabilities, i would classify it as a frigate at bes…
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i kind of got to like the explosions damaging ships.... afterall theres a ton of ordinance and fuel exploding,theres bound to be some damage from that if ure close enough as about the capital ships,ill be more than happy to flood you with my rediculous and crazy ideas if ure interested, always happy to contribute to something i like im sure you thought of most of this already but ill say it anyway..... my base idea was to "basically" make them 10x-20x stronger (with shielding massive enough to …