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  • Hey folks...I've been having a great time on CF and have been spending way too much time playing I've been playing & testing games for for over 20 years and I see something happening on CF that has been the death of other games. It may not happen to CF, but it's killed many games before. It's called "power escalation". Basically, each successive change to the game raises the power level. any of you that play board/war games or collectible card games, you know what I mean. In CF here's how I see…
  • yeah, they're a pain... but DK are supposed to be REALLY dangerous Bad-A$$ creatures...maybe even something you that wouldn't try to take on alone. the point is, you shouldn't have to fly all the way to the edge of the universe to find an NPC that is actually a challenge. That's exactly the issue...The only place where there's a challenge is in the extreme cases. If you eliminate the extremes, then the mid-level stuff becomes more challenging and more fun. When's the last time you got stopped b…
  • I totally agree OP...MK2 fighters shouldn't be introduced. The reason for needing them in MP could be fixed if Player equipment wasn't so incredibly powerful relative to NPC universe. PPCs use way more energy - but not so much that I can't shoot all day and never run out of power as long as I have a power booster. Equipment is more expensive - show me a dedicated player without a train and a couple hundred million in cash reserves sitting around? Since the NPC pirates are no longer a threat to …
  • @Azadur... Great idea, so to fix the problem that all the players are flying uber fighters, we give the NPCs uber fighers too... But we can't because that would make SP even more difficult than it already is. besides, that would just start another round of power escalation. That's exactly the opposite direction that I'm suggesting we look towards.
  • LOL...not quite... CA and the rest of the Design team have been working their tails off to create the ASF vs CSF overlay campaign. it's really cool and one of the things it's going to do is actually make it dangerous to fly around again. Transports are going to have to plan for escorts. There's going to be this great sense of nervous energy as ships make runs across enemy territory for the best trade route or to raid a neighboring system. We're all going to be watching and planning our moves ba…
  • hey Blaster, you are totally right on! This is the best !@#$ FL mod I've ever played. I love it, I play almost every day and I plan on continuing to do so. - It has an amazing universe to explore- pretty darn close to flawless coding (great job OP...hope you got my donation I sent via paypal) Most of all though, it's the community that makes this mod great. I've met a lot of really great people...even the ones I fight are friendly after we shoot each other to bits. If I didn't love it so much, …