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  • (Quote) its 88Flak =P anyway... 1. destructable parts that actullay DO stuff, like you can shoot off the left engine and the affected ship will keep turning left, or you could shoot at the cockpit and the controls would be disabled for a few seconds.2. variable crash damage. like if a ship rammed full speed into a capship versus another fighter, it would get more damage from the capship. also if it ran into certain parts like one of the sharp ends on the kusari battleship or the front of the da…
  • (Quote) that would be a simple yet 100% awesome fix.
  • (Quote) yup, great idea and easy to do aswell! from what i know, just set all the collision groups to fate = debris, and set the lifetime of the "[simple]"'s to a very long time, like 15 minutes. then they would look destroyed , seperated, and be untargetable, but they will stay in space for 15 minutes. you would even bump them and push them arround! [9] however, i think this will only work with vanilla freelancer ships.
  • (Quote) Not really... if a tailfin or wing was made of copied to be its own CMP, all you would have to do is make it a shield and make a shield hardpoint in the right place. (aswell as giving the fin a dp_connect, but overall its not that hard to do) i have made a ship (the minelayer) this way, by connecting parts via shield hardpoints. as a "bonus", the fin or wing would be its own collision group (sorta) and could be shot off.
  • for the electronic warfare, i think that the randomize target device would be really col, because its fair, but confusing at the same time.
  • custom .DLLs FTW
  • (Quote) if anyone still reads this, i have detatched all of stock FLs fins into .3DB files for use as fins, and i have them all functioning already. (these are equippable as shields, and can even be shot off) if someone could direct me to a place to upload them, i would happily let your mod use them if you put my name in the credits.