Search Results
Search results 1-10 of 10.
-
I've found that missiles in this mod are like rockets. You don't let the other guy know you have them and then, when he least suspects it, you shove them down his throat The jackhammer and firestalker are decent for homing, but the role of missiles has been severly downplayed. If they were to be a useful asset in their intended form their turnrates would have to be astronomical (imao it ought to take a CM or two to shake one missile).
-
Btw, as for an update on the missile thing... Burro and I conducted a test in New Berlin five minutes ago. He stopped his ship 1K from my rhineland battleship (turned broadside to him). First he fired missiles and CDs aimed slightly below my hull. The missiles did not home (there was one beep for the lock alarm and then silence) and they passed harmlessly below without even changing course. The CDs on the other hand, though spinning around madly, did home and strike without incident. The second…
-
(Quote) What kind of crap answer is that? [rofl] I'm pretty sure I know which keys fire the missiles and CDs, and how to point my scopes at a target. The fact remains that when some of us fire missiles and/or cruise disruptors they do not track... they just fly in a perfectly straight line as gunshots would. Obviously a lot of people don't have the problem, but don't blame the problem on lack of practice. I've played 2 - 5 hrs every day since the mod came out, and people like Burro hardly ever …
-
I actually don't mind all that much, being the gunslinger that I am, but what irks me is that I spend 5 million credits on a cruise disrupter launcher and then more than 7,000 credits per projectile and it only works sometimes. As for the DKAs, I really hope they haven't changed... I'll have to log on now to see I've grown very fond of their irridesant, green glow and might go into a moderate state of shock if their eyecandy-luster faded away while I slept Edit: nm, it seems that the problems a…