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Search results 1-4 of 4.

  • a more realistic death. Say a 3-5 minutes delay between death and respawning. even greater if it can be done in certain systems only. The current die, respawn, die, respawn routine makes no sense in RP and massfights.
  • Stock Market will be nice too. The market can plummet certain shares if a base was attacked or destroyed.
  • Player mountable strategic mines. These are mines that do not track, they sit in place for a certain amount of time preferably 10-20-30 minutes, and explode if touched. This will make us think twice before invading or using too much trade-lanes to places we don't know how many enemies are. I'm interested in more such features that will make the players use their heads and add more strategy and tactics to the gameplay.
  • (Quote) Only if deaths aren't light as they are now. If your dead char is unrespawn-able for some period of time then you will need to plan and think your actions. Otherwise people will go to mass fights and blow themselves all the time Their should be a trade-off an equilibrium.