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  • There is a simple solution for these activation problems.Files that won't get replaced by FLMM, ...replace them manualy.When FLMM gets stuck, role back the files, check the log in the bottom of FLMM screen to see what files are the issue. Find those files in mod dir. and copy them to their destination. Same method works for script addons ... just cross check src and method if it is append just add the missing line. Then try to activate mod again. This works no matter what options you select.