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Search results 1-11 of 11.

  • Ooooooo! Sooooo In! Gotta get Scout5 taken care of before then...
  • Ohhhh SHAAAT... I just noticed the course path through the Inner Core systems... We will need a HEAVY contingent/fleet to escort two repair ships that far and into what are the MOST DANGEROUS to navigate and very hostile Inner Core systems, namely Sadurn. We'll be encountering Dom'Seteks in Celldra and Pyrddra as well, of which are very hostile and arguably the toughest of the Dom races. I'm putting a call forth for all SA Omega Wing pilots to get your ships ready for this, we'll need to pull o…
  • Roger that Shockwave! The SA is bringing in the Omega Wing assets for this mission, as it's a alternate specialized attack wing of which focuses on capships and bases, but can engage and defend against regular VHFs as well. It's been in the planning stages and been worked on for quite some time, but this will probably be it's first real field test. The wing employs gunships VHFs and cap ship killer VHFs as well as regular standard VHFs to the wing with a command capship as wing commander. I wou…
  • (Quote from Spiky-)No Spiky... *facepalm* You fail dewd, because you FAIL to realize he's part of a coordinated wing that specializes in taking down alien cap ships and bases and he also has a dedicated wingman that's protecting him. You'll see it in action in due time as is.
  • To my understanding, the Elder's forward gun does worthless shield damage, but does massive hull damage, unless OP has changed that since 1.82's release. The fact the Elder has that gun PLUS 4 Diamondback MKIIs ANNNND Sunslayer/Coalition torpedos makes for serious damage quickly against cap ships and bases Michael. With targets that huge and slow(or stationary) you don't really need to aim a whole lot either. Like I say, there are specialized ships within Omega Wing that normally would not be u…
  • (Quote from Faaby) Gotta echo Faaby's comments here, pure bombers are nearly worthless in the Inner Core due to ammo logistics, especially if it has many launchers as they can eat up ammo quick. If only bombers could carry more ammo, they'd be more useful. Also, the Star Killer and Sunslayer torpedoes are not powerful enough to really make a difference against cap ships and bases, while sadly the Coalition torpedo's ammo is limited by cargo restraints of which anything that has under 100 units …
  • I vote Scouser Shockwave. The ship ain't gonna have to worry about handling if we all do our jobs right.
  • (Quote from Shockwave) Yeaaaaaa.... The Raggy makes a sucky scout IMHO, that thing becomes a pinball on a pinball table in asteroid fields, period. It's primary redeeming value (aside from looking so kickass and being remarkably nimble for so big a ship) is the incredibly powerful railgun. Quite honestly, I'd rather bring a Reaper or the Redemption for scouting purposes at that point since using the railgun would be considered Dom abuse.
  • Great Vladdy! Do try to make it if you can, please contact some of the clan members or freelancers here if you require assistance to make this event, I'm sure some of them would be willing to help you out with credits or where to get all the upgrades and decent weaponry to outfit your ship to get it ready for the operation. Also if you need to get your character's rep fixed in Dervon to enter the Inner Core and you need a wingman, don't hesitate to call on me or any SA online to come assist if …
  • (Quote from Shockwave) Let's not and say we did...
  • YESSSSSS! Incredible job guys and WAAAYYYY to go FUD! I'm proud of you man! In spite of the craziness, we somehow got one Scouser to Weth! Primary objective complete, mission accomplished! A HUGE THANK YOU AND JOB WELL DONE TO ALL WHO PARTICIPATED! May we also take a moment of silence for our fallen comrades, our fellow brothers and sisters of mankind in this operation. I took a raiding party afterwards when we got to Weth and went back to Pyrddra Shocky to extract some revenge for you and for …