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  • BTS: Persistent Effects Greetings Citizens, The attached article was originally printed in the June, 2016 issue of Jump Point. With the arrival of 2.40, there’s been a lot of talk about persistence in the game, and Jump Point didn’t want to be left out. This issue, we sat down with devs from the UK, Austin, Montreal and LA, to talk about what exactly persistence is, and how it is already affecting the rest of the design. robertsspaceindustries.com/com…49-BTS-Persistent-Effects