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  • tr2e ("E:\FL\Scratch\Source\Common\Ai\IBehaviorManager.cpp(206) : *** WARNING: IBehaviorManager: state graph not found in database!) It looks to me as though state transitions are handled using a graph of valid states that one can get to from the current state. The error message gives the line in the c++ implementation file but does not give any information on the current state or the intended state which means to it is hard to find the missing transition. To solve this problem properly it woul…
  • Currently, my favorite addition would be sharing the same map between chars created from the same multi-player ID. BTW New Zealanders split the atom and invented the Jetboat, amongst many other things. Thanks for all the effort OP.