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  • Always nice to find out after a meeting has not been scheduled.....no posted time was given As for clan RP, IOC can be defined as Merchant Marine, armed and escorted transports of strategic goods... complete with a paramilitary command structure, and well-defined ranks and honors. We will aid any traders who we find set upon by pirates, and are availble for escort services and customized protective services for traders, as well. Any pirates who attempt to loot IOC assets had better be ready for…
  • (Quote)Correction: IOC will not be FORCED to change its RP any more than BG will be "forced" to change theirs. Our RP has been well -defined from day 1, and will continue as it has for more than 1 year... IOC does not do Police work (especially since CFPD has suspended its alliance with IOC), and we do not do piracy. That leaves trading, smuggling, and contract work. IOC will also have some requirement for Mercs outside their own ranks, so this will not take away from any clan's RP options.
  • (Quote)Gust's point about making a kill more painful by making the respawn further away works well for police following this standard, but will not really be as forceful for traders, because by defiition, they will have to dock more often to make trades. Smugglers and pirates will also dock frequently to unload cargo (irrespective of where they got it ), so they may not have very far to respawn. I commend police clans for volunteering for such a limitation, but even cops have to stop frequently…