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  • For starters I think one of the best ideas is to make the game more realistic in several ways. Such as a cockpit that can be viewed internally 360 degrees with a targeting system that follows the pilots head movement, which enables a continuous visual. Endo/exo docking ( without cut scenes) that allows the player to enter a docking ring manually and actually pilot to the landing pad or even explore the surface via flight, even combat. 360 degree area of play with stations and planets at all poi…
  • I thought this was the "ideas" thread.