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  • if there is going to be a cloaking device there should also be an anti-claoking weapon/device. Like a CruiseDisruptor but then a CloakDisruptor. Some could think a CloakDisruptor would make de CloakDevice superfluous, but if you make the turn rate about 6.00 / 7.00 you have the shoot in the direction of the ship which you dont always know. The "cloak fuel" and the cloakdevice itself should indeed be very expenisve. To use energy instead of "cloak fuel" is not a good idea because if you reload (…
  • i have not mentioned F1'ing during a fight. I'll give an example: A trader is flying in a system where also a pirate is active.The trader is using his cloak but the energy runs low. He has not "seen" the pirate "face to face" yet so he reloads to stay longer in cloak incase the pirate shows up. It is indeed dishonorable but that will not prevent players from doing it this way. So i agree with the "cloakfuel" way.