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  • There is actually a program from Lancersreactor called FLCompanion 1.9 that will parce out the ini files and show the profit from one base to another. Only issue is that this mod has several undetermined values that causes the program to crash. (the other use of this program is locating and fixing errors in a mod to improve stability) I am uncertain why use of such a program would be considered cheating as its about the same as visiting each base and gathering the information..just takes less t…
  • btw for what its worth.For those people who are gaining trade information by having a commodity on a ship and checking its pricing information, having more then 80 different items on a character has caused file corruption and eventually server corruption on other servers. This file corruption can "leak" from one account to another as the corruption happends on the server itself. If you are going to use this method to monitor the market keep the number of items to less then 20 or so.
  • I am not saying to remove the dynamic part of the mod. Just that there is 3 ways to gain informaion on the current trade route locations. 1. Spend about 4 hours visiting bases and taking notes.2. Have a ship with the items onboard and take notes.3. Have a file outside of the game that does the same. All have their pro's and con's its just a choice of which downside you want to accept.
  • Currently I have been exploring. One character has visited over 100 of the 266 bases that I know of.To monitor the market I will create a new pilot that will use the list of bases i have to ensure that he hits every one then buy 1 of a few items to monitor the market with. I was just hopeing not to have to toggle between characters in order to determine trade routes then I can continue going after that Market Item of the day.