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Has anyone used this? Because if you haven't you might consider it for your project. Made primarily by BC46 who also did the HDE mod for vanilla, the DLL fixes a number of issues in FL,Fixed a bug that caused the lights of a trade lane to never turn back on after the trade lane got disrupted.Fixed a bug that caused waypoints to be cleared when the player reaches the coordinates in a different system.Fixed a bug that makes the player ship a selectable target for creating waypoints on the nav map.…
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Apparently that's a request feature for the next version, where people can choose which fix they want to implement which is a good idea.I mean having the weapons showing their animation working is a huge boost, (although you might have to add the correct animation code on certain things like countermeasure droppers and oddly, the liberty cruiser to see the front gun working), the multi barrel illumination fix for multi barrel weapons and the tradelane lights coming back on after disruption are m…
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The countermeasure dropper and turret models have animation on them, they are borked but a few of us have the fixed versions available. Some of the items with animation don't use sc_fire to activate the animation. I've been through all the files and come across this issue after checking everything in LancerEdit to trigger the animation. The Liberty cruiser weapon fix to get the animation working needs to be added to shiparch for some reason and then it works. Some original weapons don't have ani…