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Search results 1-11 of 11.
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There's nothing critical I can think of, but there's always the classics and a few minor things I noticed: 1. BS mass problem 2. Catapult missile / jump thing (whenever you jump into a system there's a Catapult Missile or two streaking by even when there are no NPCs present) 3. Disappearing gates in Sol 4. Disappearing DK/nomad capships (when you move more than 500m away from their outer hull they go away and you can't see them again until you come back a bit closer) 5. The cockpit veiw doesn't…
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(Quote) What he means is that the ships with 3 torp/CD slots... there are 2 torp/CD slots and 1 CD-only slot but you can only mount a CD launcher in the first CD/Torp slot and not the second. What the specs really are is one CD/torp slot, one torp-only slot, and 1 CD-only slot. I think it's true with every ship with this weapon configuration.
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At seemingly random intervals of gameplay (more often when there is visable lag than not), the engine-cut feature does not work on the Bullpup Mk III. I do not know if this applies to any other ships, as most people don't use the feature often enough to catch such a flaw. Usually F1 works, but not always.
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(Quote) Verified... I was trading in Manchester and I was alone in the middle of nowhere in an ice belt without NPCs around. A lone Outcast dagger found me and flew by. It was neutral for a moment and then when hostile... I checked and there weren't any other NPCs around to have caused it. Also, I don't know whether or not it's a bug, but the missile launchers from the old alliance wep set are missing and munition weps can't damage capship shields ^^.