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Search results 1-11 of 11.

  • There's nothing critical I can think of, but there's always the classics and a few minor things I noticed: 1. BS mass problem 2. Catapult missile / jump thing (whenever you jump into a system there's a Catapult Missile or two streaking by even when there are no NPCs present) 3. Disappearing gates in Sol 4. Disappearing DK/nomad capships (when you move more than 500m away from their outer hull they go away and you can't see them again until you come back a bit closer) 5. The cockpit veiw doesn't…
  • 1. After landing at The Ring in NB in a Bullpup Mk III both the commodity and equipment dealers could not fuction. F1 remedied the problem but perhaps needs looking into. 2. The Kamov is labeled to have 6 guns but in reality has 4 CD/torp slots and 2 gun/missile slots.
  • (Quote) What he means is that the ships with 3 torp/CD slots... there are 2 torp/CD slots and 1 CD-only slot but you can only mount a CD launcher in the first CD/Torp slot and not the second. What the specs really are is one CD/torp slot, one torp-only slot, and 1 CD-only slot. I think it's true with every ship with this weapon configuration.
  • At seemingly random intervals of gameplay (more often when there is visable lag than not), the engine-cut feature does not work on the Bullpup Mk III. I do not know if this applies to any other ships, as most people don't use the feature often enough to catch such a flaw. Usually F1 works, but not always.
  • Crash when approaching Scotia jh in Pretonia in formation.
  • (Quote) Verified... I was trading in Manchester and I was alone in the middle of nowhere in an ice belt without NPCs around. A lone Outcast dagger found me and flew by. It was neutral for a moment and then when hostile... I checked and there weren't any other NPCs around to have caused it. Also, I don't know whether or not it's a bug, but the missile launchers from the old alliance wep set are missing and munition weps can't damage capship shields ^^.
  • Here's the thing... this is the thread for bug reports. The rift is in C4 but this thread has been completely hijacked. Could somebody delete the last 12 posts so that this thread can go back to its original purpose?
  • (Quote) Fine don't respect me, but please respect Gunny. This thread is here so that we can get a bug-free 1.63 mod. If you use search features on the forum you can find the answers to your questions, but plz don't spam this kind of thread.
  • Lol, when you kill an NPC for a split-second before destruction it displays the name, info, ect. of the last player you selected. I'm amazed you were able to catch that before it disappeared off the screen
  • I'm pretty sure Ghost already told you via PM, but we found that when you sell Admin Station ammunition and undock the server kicks you for "cheating"
  • *Dons robes and big, poofy hat and begins to sprinkle holy water on the mod* Be gone from Todesbote's body spirit of darkness! [rofl] (On a more serious note, with the new mod being tested we've sort of run out of on-topic conversation pieces :D)